preparation to receive camera image data from physics server
increase shadowmap world size default to 50 units (meter), 10 units (meter) was too small for most examples.
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@@ -76,6 +76,9 @@ struct CommonGraphicsApp
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virtual void dumpNextFrameToPng(const char* pngFilename){}
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virtual void dumpFramesToVideo(const char* mp4Filename){}
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virtual void getScreenPixels(unsigned char* rgbaBuffer, int bufferSizeInBytes){};
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virtual void getBackgroundColor(float* red, float* green, float* blue) const
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{
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if (red)
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