preparation to receive camera image data from physics server
increase shadowmap world size default to 50 units (meter), 10 units (meter) was too small for most examples.
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@@ -44,6 +44,8 @@ struct OpenGLGuiHelper : public GUIHelperInterface
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virtual void setUpAxis(int axis);
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virtual void resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ);
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virtual void copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int startPixelIndex, int* width, int* height, int* numPixelsCopied);
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virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) ;
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