preparation to receive camera image data from physics server
increase shadowmap world size default to 50 units (meter), 10 units (meter) was too small for most examples.
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@@ -19,7 +19,7 @@ subject to the following restrictions:
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bool useShadowMap=true;//false;//true;
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int shadowMapWidth=8192;
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int shadowMapHeight=8192;
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float shadowMapWorldSize=10;
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float shadowMapWorldSize=50;
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#define MAX_POINTS_IN_BATCH 1024
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#define MAX_LINES_IN_BATCH 1024
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@@ -657,6 +657,19 @@ SimpleOpenGL3App::~SimpleOpenGL3App()
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delete m_data ;
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}
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void SimpleOpenGL3App::getScreenPixels(unsigned char* rgbaBuffer, int bufferSizeInBytes)
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{
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int width = (int)m_window->getRetinaScale()*m_instancingRenderer->getScreenWidth();
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int height = (int)m_window->getRetinaScale()*m_instancingRenderer->getScreenHeight();
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if ((width*height*4) == bufferSizeInBytes)
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{
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glReadPixels(0,0,width, height, GL_RGBA, GL_UNSIGNED_BYTE, rgbaBuffer);
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int glstat = glGetError();
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b3Assert(glstat==GL_NO_ERROR);
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}
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}
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//#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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static void writeTextureToFile(int textureWidth, int textureHeight, const char* fileName, FILE* ffmpegVideo)
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@@ -24,6 +24,7 @@ struct SimpleOpenGL3App : public CommonGraphicsApp
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virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]);
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void dumpNextFrameToPng(const char* pngFilename);
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void dumpFramesToVideo(const char* mp4Filename);
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void getScreenPixels(unsigned char* rgbaBuffer, int bufferSizeInBytes);
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void drawGrid(DrawGridData data=DrawGridData());
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virtual void setUpAxis(int axis);
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@@ -718,15 +718,6 @@ void Win32Window::runMainLoop()
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void Win32Window::startRendering()
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{
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pumpMessage();
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// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); //clear buffers
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//glCullFace(GL_BACK);
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//glFrontFace(GL_CCW);
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// glEnable(GL_DEPTH_TEST);
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}
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