preparation to receive camera image data from physics server
increase shadowmap world size default to 50 units (meter), 10 units (meter) was too small for most examples.
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@@ -19,7 +19,7 @@ subject to the following restrictions:
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bool useShadowMap=true;//false;//true;
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int shadowMapWidth=8192;
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int shadowMapHeight=8192;
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float shadowMapWorldSize=10;
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float shadowMapWorldSize=50;
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#define MAX_POINTS_IN_BATCH 1024
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#define MAX_LINES_IN_BATCH 1024
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