preparation to receive camera image data from physics server
increase shadowmap world size default to 50 units (meter), 10 units (meter) was too small for most examples.
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@@ -24,6 +24,7 @@ struct SimpleOpenGL3App : public CommonGraphicsApp
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virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]);
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void dumpNextFrameToPng(const char* pngFilename);
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void dumpFramesToVideo(const char* mp4Filename);
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void getScreenPixels(unsigned char* rgbaBuffer, int bufferSizeInBytes);
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void drawGrid(DrawGridData data=DrawGridData());
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virtual void setUpAxis(int axis);
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