preparation to receive camera image data from physics server
increase shadowmap world size default to 50 units (meter), 10 units (meter) was too small for most examples.
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@@ -718,15 +718,6 @@ void Win32Window::runMainLoop()
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void Win32Window::startRendering()
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{
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pumpMessage();
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// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); //clear buffers
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//glCullFace(GL_BACK);
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//glFrontFace(GL_CCW);
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// glEnable(GL_DEPTH_TEST);
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}
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