preparation to receive camera image data from physics server
increase shadowmap world size default to 50 units (meter), 10 units (meter) was too small for most examples.
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@@ -37,6 +37,9 @@ public:
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virtual const float* getDebugLinesFrom() const = 0;
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virtual const float* getDebugLinesTo() const = 0;
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virtual const float* getDebugLinesColor() const = 0;
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virtual void getCachedCameraImage(struct b3CameraImageData* cameraData)=0;
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};
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#endif // BT_PHYSICS_CLIENT_API_H
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