preparation to receive camera image data from physics server

increase shadowmap world size default to 50 units (meter), 10 units (meter) was too small for most examples.
This commit is contained in:
erwin coumans
2016-05-31 10:23:04 -07:00
parent de9bd65c19
commit 14aa666c6f
21 changed files with 301 additions and 22 deletions

View File

@@ -67,7 +67,6 @@ void b3GetDebugLines(b3PhysicsClientHandle physClient, struct b3DebugLines* l
///request an image from a simulated camera, using a software renderer.
b3SharedMemoryCommandHandle b3InitRequestCameraImage(b3PhysicsClientHandle physClient);
void b3RequestCameraImageSetResolution(b3SharedMemoryCommandHandle command, int pixelWidth, int pixelHeight);
void b3RequestCameraImageSetCameraMatrices(b3SharedMemoryCommandHandle command, float viewMatrix[16], float projectionMatrix[16]);
void b3GetCameraImageData(b3PhysicsClientHandle physClient, struct b3CameraImageData* imageData);