preparation to receive camera image data from physics server
increase shadowmap world size default to 50 units (meter), 10 units (meter) was too small for most examples.
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@@ -328,3 +328,14 @@ const float* PhysicsDirect::getDebugLinesColor() const
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}
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return 0;
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}
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void PhysicsDirect::getCachedCameraImage(b3CameraImageData* cameraData)
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{
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if (cameraData)
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{
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cameraData->m_pixelHeight = 0;
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cameraData->m_pixelWidth = 0;
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cameraData->m_depthValues = 0;
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cameraData->m_rgbColorData = 0;
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}
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}
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