Qualify calls to certain functions from the cmath library.

This commit is contained in:
Erwin Coumans
2019-03-14 16:57:50 -07:00
parent 1161a04c56
commit 150a6a0880
13 changed files with 53 additions and 34 deletions

View File

@@ -15,8 +15,9 @@
#include "MultiPendulum.h"
#include <vector> // TODO: Should I use another data structure?
#include <cmath>
#include <iterator>
#include <vector> // TODO: Should I use another data structure?
#include "btBulletDynamicsCommon.h"
#include "LinearMath/btVector3.h"
@@ -159,7 +160,7 @@ void MultiPendulumExample::initPhysics()
m_collisionShapes.push_back(pendulumShape);
// create multi-pendulum
createMultiPendulum(pendulumShape, floor(gPendulaQty), position,
createMultiPendulum(pendulumShape, std::floor(gPendulaQty), position,
gInitialPendulumLength, pendulumMass);
}

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@@ -15,8 +15,9 @@
#include "NewtonsCradle.h"
#include <vector> // TODO: Should I use another data structure?
#include <cmath>
#include <iterator>
#include <vector> // TODO: Should I use another data structure?
#include "btBulletDynamicsCommon.h"
#include "LinearMath/btVector3.h"
@@ -158,7 +159,7 @@ void NewtonsCradleExample::initPhysics()
btSphereShape* pendulumShape = new btSphereShape(gSphereRadius);
m_collisionShapes.push_back(pendulumShape);
for (int i = 0; i < floor(gPendulaQty); i++)
for (int i = 0; i < std::floor(gPendulaQty); i++)
{
// create pendulum
createPendulum(pendulumShape, position, gInitialPendulumLength, pendulumMass);

View File

@@ -15,8 +15,9 @@
#include "NewtonsRopeCradle.h"
#include <vector> // TODO: Should I use another data structure?
#include <cmath>
#include <iterator>
#include <vector> // TODO: Should I use another data structure?
#include "btBulletDynamicsCommon.h"
#include "LinearMath/btVector3.h"
@@ -204,7 +205,7 @@ void NewtonsRopeCradleExample::initPhysics()
btSphereShape* pendulumShape = new btSphereShape(gSphereRadius);
m_collisionShapes.push_back(pendulumShape);
for (int i = 0; i < floor(gPendulaQty); i++)
for (int i = 0; i < std::floor(gPendulaQty); i++)
{
// create pendulum
createRopePendulum(pendulumShape, position, orientation, gInitialPendulumWidth,