Fixed a couple errors with my last commit.

Fixed an error where I placed the wrong brackets and fixed a styling error where I had capitalized the first letter of a function name.
This commit is contained in:
MakoEnergy
2015-05-08 00:22:09 -05:00
parent b53106319f
commit 150d0dfc02

View File

@@ -295,7 +295,7 @@ public:
void enableMotor(bool b) { m_bMotorEnabled = b; }
bool isMotorEnabled() const { return m_bMotorEnabled; }
btScalar getMaxMotorImpulse() const { return m_maxMotorImpulse; }
bool IsMaxMotorImpulseNormalized() const { return m_bNormalizedMotorStrength; }
bool isMaxMotorImpulseNormalized() const { return m_bNormalizedMotorStrength; }
void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = false; }
void setMaxMotorImpulseNormalized(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = true; }
@@ -307,7 +307,7 @@ public:
// note: if q violates the joint limits, the internal target is clamped to avoid conflicting impulses (very bad for stability)
// note: don't forget to enableMotor()
void setMotorTarget(const btQuaternion &q);
const btQuaternion& getMotorTarget() const [ return m_qTarget; ]
const btQuaternion& getMotorTarget() const { return m_qTarget; }
// same as above, but q is the desired rotation of frameA wrt frameB in constraint space
void setMotorTargetInConstraintSpace(const btQuaternion &q);