Fixed a couple errors with my last commit.
Fixed an error where I placed the wrong brackets and fixed a styling error where I had capitalized the first letter of a function name.
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@@ -295,7 +295,7 @@ public:
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void enableMotor(bool b) { m_bMotorEnabled = b; }
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void enableMotor(bool b) { m_bMotorEnabled = b; }
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bool isMotorEnabled() const { return m_bMotorEnabled; }
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bool isMotorEnabled() const { return m_bMotorEnabled; }
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btScalar getMaxMotorImpulse() const { return m_maxMotorImpulse; }
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btScalar getMaxMotorImpulse() const { return m_maxMotorImpulse; }
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bool IsMaxMotorImpulseNormalized() const { return m_bNormalizedMotorStrength; }
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bool isMaxMotorImpulseNormalized() const { return m_bNormalizedMotorStrength; }
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void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = false; }
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void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = false; }
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void setMaxMotorImpulseNormalized(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = true; }
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void setMaxMotorImpulseNormalized(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = true; }
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@@ -307,7 +307,7 @@ public:
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// note: if q violates the joint limits, the internal target is clamped to avoid conflicting impulses (very bad for stability)
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// note: if q violates the joint limits, the internal target is clamped to avoid conflicting impulses (very bad for stability)
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// note: don't forget to enableMotor()
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// note: don't forget to enableMotor()
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void setMotorTarget(const btQuaternion &q);
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void setMotorTarget(const btQuaternion &q);
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const btQuaternion& getMotorTarget() const [ return m_qTarget; ]
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const btQuaternion& getMotorTarget() const { return m_qTarget; }
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// same as above, but q is the desired rotation of frameA wrt frameB in constraint space
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// same as above, but q is the desired rotation of frameA wrt frameB in constraint space
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void setMotorTargetInConstraintSpace(const btQuaternion &q);
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void setMotorTargetInConstraintSpace(const btQuaternion &q);
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