prepare and added constraint solver optimizations, not activated yet.
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@@ -110,6 +110,8 @@ btRigidBody::btRigidBody( btScalar mass,const btTransform& worldTransform,btColl
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#endif //OBSOLETE_MOTIONSTATE_LESS
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//#define EXPERIMENTAL_JITTER_REMOVAL 1
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#ifdef EXPERIMENTAL_JITTER_REMOVAL
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//Bullet 2.20b has experimental damping code to reduce jitter just before objects fall asleep/deactivate
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@@ -119,7 +121,7 @@ btScalar gClippedAngvelThresholdSqr = btScalar(0.01);
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btScalar gClippedLinearThresholdSqr = btScalar(0.01);
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#endif //EXPERIMENTAL_JITTER_REMOVAL
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btScalar gJitterVelocityDampingFactor = btScalar(1.);
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btScalar gJitterVelocityDampingFactor = btScalar(0.9);
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void btRigidBody::predictIntegratedTransform(btScalar timeStep,btTransform& predictedTransform)
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{
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