Implementation of virtual void CommonRenderInterface::removeGraphicsInstance(int instanceUid)
for GLInstancingRenderer (OpenGL3+) and SimpleOpenGL2Renderer (OpenGL2) Refactored the add/remove object pool in Bullet3Common/b3ResizablePool.h Added CommonRigidBodyBase::deleteRigidBody, also removing its graphics instance.
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@@ -241,6 +241,12 @@ void OpenGLGuiHelper::removeAllGraphicsInstances()
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m_data->m_glApp->m_renderer->removeAllInstances();
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}
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void OpenGLGuiHelper::removeGraphicsInstance(int graphicsUid)
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{
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m_data->m_glApp->m_renderer->removeGraphicsInstance(graphicsUid);
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}
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void OpenGLGuiHelper::createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
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{
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//already has a graphics object?
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@@ -587,7 +593,7 @@ void OpenGLGuiHelper::autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWor
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btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
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sortedObjects.push_back(colObj);
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}
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sortedObjects.quickSort(shapePointerCompareFunc);
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//sortedObjects.quickSort(shapePointerCompareFunc);
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for (int i=0;i<sortedObjects.size();i++)
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{
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btCollisionObject* colObj = sortedObjects[i];
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