Implementation of virtual void CommonRenderInterface::removeGraphicsInstance(int instanceUid)
for GLInstancingRenderer (OpenGL3+) and SimpleOpenGL2Renderer (OpenGL2) Refactored the add/remove object pool in Bullet3Common/b3ResizablePool.h Added CommonRigidBodyBase::deleteRigidBody, also removing its graphics instance.
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@@ -25,7 +25,8 @@ struct OpenGLGuiHelper : public GUIHelperInterface
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId);
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
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virtual void removeAllGraphicsInstances();
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virtual void removeGraphicsInstance(int graphicsUid);
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape);
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld);
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