Implementation of virtual void CommonRenderInterface::removeGraphicsInstance(int instanceUid)

for GLInstancingRenderer (OpenGL3+) and SimpleOpenGL2Renderer (OpenGL2)
Refactored the add/remove object pool in Bullet3Common/b3ResizablePool.h
Added CommonRigidBodyBase::deleteRigidBody, also removing its graphics instance.
This commit is contained in:
Erwin Coumans
2017-05-03 17:05:05 -07:00
parent 6f7601966d
commit 152e3da3e4
12 changed files with 316 additions and 62 deletions

View File

@@ -41,10 +41,10 @@ class GLInstancingRenderer : public CommonRenderInterface
int m_upAxis;
bool m_enableBlend;
int registerGraphicsInstanceInternal(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
void rebuildGraphicsInstances();
public:
GLInstancingRenderer(int m_maxObjectCapacity, int maxShapeCapacityInBytes = 56*1024*1024);
virtual ~GLInstancingRenderer();
@@ -57,7 +57,8 @@ public:
void InitShaders();
void CleanupShaders();
virtual void removeAllInstances();
virtual void removeGraphicsInstance(int instanceUid);
virtual void updateShape(int shapeIndex, const float* vertices);
///vertices must be in the format x,y,z, nx,ny,nz, u,v
@@ -72,6 +73,7 @@ public:
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling);
void writeTransforms();