more refactoring: fixed conventions in this class
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@@ -20,91 +20,91 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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//#include <stdio.h>
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SphereBoxCollisionAlgorithm::SphereBoxCollisionAlgorithm(PersistentManifold* mf,const CollisionAlgorithmConstructionInfo& ci,BroadphaseProxy* proxy0,BroadphaseProxy* proxy1)
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: CollisionAlgorithm(ci),
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btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
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: btCollisionAlgorithm(ci),
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m_ownManifold(false),
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m_manifoldPtr(mf)
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{
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m_sphereColObj = static_cast<CollisionObject*>(proxy0->m_clientObject);
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m_boxColObj = static_cast<CollisionObject*>(proxy1->m_clientObject);
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m_sphereColObj = static_cast<btCollisionObject*>(proxy0->m_clientObject);
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m_boxColObj = static_cast<btCollisionObject*>(proxy1->m_clientObject);
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if (!m_manifoldPtr && m_dispatcher->NeedsCollision(*proxy0,*proxy1))
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if (!m_manifoldPtr && m_dispatcher->needsCollision(*proxy0,*proxy1))
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{
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m_manifoldPtr = m_dispatcher->GetNewManifold(proxy0->m_clientObject,proxy1->m_clientObject);
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m_manifoldPtr = m_dispatcher->getNewManifold(proxy0->m_clientObject,proxy1->m_clientObject);
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m_ownManifold = true;
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}
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}
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SphereBoxCollisionAlgorithm::~SphereBoxCollisionAlgorithm()
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btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
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{
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if (m_ownManifold)
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{
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if (m_manifoldPtr)
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m_dispatcher->ReleaseManifold(m_manifoldPtr);
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m_dispatcher->releaseManifold(m_manifoldPtr);
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}
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}
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void SphereBoxCollisionAlgorithm::ProcessCollision (BroadphaseProxy*,BroadphaseProxy*,const DispatcherInfo& dispatchInfo)
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void btSphereBoxCollisionAlgorithm::processCollision (btBroadphaseProxy*,btBroadphaseProxy*,const btDispatcherInfo& dispatchInfo)
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{
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if (!m_manifoldPtr)
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return;
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SphereShape* sphere0 = (SphereShape*)m_sphereColObj ->m_collisionShape;
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BoxShape* box = (BoxShape*)m_boxColObj->m_collisionShape;
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btSphereShape* sphere0 = (btSphereShape*)m_sphereColObj ->m_collisionShape;
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btBoxShape* box = (btBoxShape*)m_boxColObj->m_collisionShape;
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SimdVector3 normalOnSurfaceB;
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SimdVector3 pOnBox,pOnSphere;
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SimdVector3 sphereCenter = m_sphereColObj->m_worldTransform.getOrigin();
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SimdScalar radius = sphere0->GetRadius();
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btVector3 normalOnSurfaceB;
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btVector3 pOnBox,pOnSphere;
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btVector3 sphereCenter = m_sphereColObj->m_worldTransform.getOrigin();
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btScalar radius = sphere0->getRadius();
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float dist = GetSphereDistance(pOnBox,pOnSphere,sphereCenter,radius);
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float dist = getSphereDistance(pOnBox,pOnSphere,sphereCenter,radius);
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if (dist < SIMD_EPSILON)
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{
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SimdVector3 normalOnSurfaceB = (pOnBox- pOnSphere).normalize();
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btVector3 normalOnSurfaceB = (pOnBox- pOnSphere).normalize();
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/// report a contact. internally this will be kept persistent, and contact reduction is done
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ManifoldResult* resultOut = m_dispatcher->GetNewManifoldResult(m_sphereColObj,m_boxColObj,m_manifoldPtr);
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resultOut->AddContactPoint(normalOnSurfaceB,pOnBox,dist);
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m_dispatcher->ReleaseManifoldResult(resultOut);
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btManifoldResult* resultOut = m_dispatcher->getNewManifoldResult(m_sphereColObj,m_boxColObj,m_manifoldPtr);
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resultOut->addContactPoint(normalOnSurfaceB,pOnBox,dist);
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m_dispatcher->releaseManifoldResult(resultOut);
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}
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}
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float SphereBoxCollisionAlgorithm::CalculateTimeOfImpact(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo)
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float btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,const btDispatcherInfo& dispatchInfo)
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{
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//not yet
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return 1.f;
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}
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SimdScalar SphereBoxCollisionAlgorithm::GetSphereDistance( SimdVector3& pointOnBox, SimdVector3& v3PointOnSphere, const SimdVector3& sphereCenter, SimdScalar fRadius )
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btScalar btSphereBoxCollisionAlgorithm::getSphereDistance( btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius )
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{
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SimdScalar margins;
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SimdVector3 bounds[2];
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BoxShape* boxShape= (BoxShape*)m_boxColObj->m_collisionShape;
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btScalar margins;
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btVector3 bounds[2];
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btBoxShape* boxShape= (btBoxShape*)m_boxColObj->m_collisionShape;
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bounds[0] = -boxShape->GetHalfExtents();
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bounds[1] = boxShape->GetHalfExtents();
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bounds[0] = -boxShape->getHalfExtents();
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bounds[1] = boxShape->getHalfExtents();
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margins = boxShape->GetMargin();//also add sphereShape margin?
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margins = boxShape->getMargin();//also add sphereShape margin?
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const SimdTransform& m44T = m_boxColObj->m_worldTransform;
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const btTransform& m44T = m_boxColObj->m_worldTransform;
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SimdVector3 boundsVec[2];
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SimdScalar fPenetration;
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btVector3 boundsVec[2];
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btScalar fPenetration;
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boundsVec[0] = bounds[0];
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boundsVec[1] = bounds[1];
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SimdVector3 marginsVec( margins, margins, margins );
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btVector3 marginsVec( margins, margins, margins );
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// add margins
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bounds[0] += marginsVec;
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@@ -112,8 +112,8 @@ SimdScalar SphereBoxCollisionAlgorithm::GetSphereDistance( SimdVector3& pointOnB
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/////////////////////////////////////////////////
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SimdVector3 tmp, prel, n[6], normal, v3P;
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SimdScalar fSep = 10000000.0f, fSepThis;
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btVector3 tmp, prel, n[6], normal, v3P;
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btScalar fSep = 10000000.0f, fSepThis;
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n[0].setValue( -1.0f, 0.0f, 0.0f );
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n[1].setValue( 0.0f, -1.0f, 0.0f );
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@@ -160,12 +160,12 @@ SimdScalar SphereBoxCollisionAlgorithm::GetSphereDistance( SimdVector3& pointOnB
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pointOnBox = tmp;
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tmp = m44T( v3PointOnSphere);
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v3PointOnSphere = tmp;
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SimdScalar fSeps2 = (pointOnBox-v3PointOnSphere).length2();
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btScalar fSeps2 = (pointOnBox-v3PointOnSphere).length2();
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//if this fails, fallback into deeper penetration case, below
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if (fSeps2 > SIMD_EPSILON)
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{
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fSep = - SimdSqrt(fSeps2);
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fSep = - btSqrt(fSeps2);
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normal = (pointOnBox-v3PointOnSphere);
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normal *= 1.f/fSep;
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}
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@@ -176,7 +176,7 @@ SimdScalar SphereBoxCollisionAlgorithm::GetSphereDistance( SimdVector3& pointOnB
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//////////////////////////////////////////////////
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// Deep penetration case
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fPenetration = GetSpherePenetration( pointOnBox, v3PointOnSphere, sphereCenter, fRadius,bounds[0],bounds[1] );
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fPenetration = getSpherePenetration( pointOnBox, v3PointOnSphere, sphereCenter, fRadius,bounds[0],bounds[1] );
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bounds[0] = boundsVec[0];
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bounds[1] = boundsVec[1];
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@@ -187,16 +187,16 @@ SimdScalar SphereBoxCollisionAlgorithm::GetSphereDistance( SimdVector3& pointOnB
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return 1.0f;
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}
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SimdScalar SphereBoxCollisionAlgorithm::GetSpherePenetration( SimdVector3& pointOnBox, SimdVector3& v3PointOnSphere, const SimdVector3& sphereCenter, SimdScalar fRadius, const SimdVector3& aabbMin, const SimdVector3& aabbMax)
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btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax)
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{
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SimdVector3 bounds[2];
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btVector3 bounds[2];
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bounds[0] = aabbMin;
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bounds[1] = aabbMax;
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SimdVector3 p0, tmp, prel, n[6], normal;
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SimdScalar fSep = -10000000.0f, fSepThis;
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btVector3 p0, tmp, prel, n[6], normal;
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btScalar fSep = -10000000.0f, fSepThis;
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n[0].setValue( -1.0f, 0.0f, 0.0f );
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n[1].setValue( 0.0f, -1.0f, 0.0f );
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@@ -205,7 +205,7 @@ SimdScalar SphereBoxCollisionAlgorithm::GetSpherePenetration( SimdVector3& point
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n[4].setValue( 0.0f, 1.0f, 0.0f );
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n[5].setValue( 0.0f, 0.0f, 1.0f );
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const SimdTransform& m44T = m_boxColObj->m_worldTransform;
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const btTransform& m44T = m_boxColObj->m_worldTransform;
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// convert point in local space
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prel = m44T.invXform( sphereCenter);
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@@ -218,7 +218,7 @@ SimdScalar SphereBoxCollisionAlgorithm::GetSpherePenetration( SimdVector3& point
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if ( (fSepThis = ((prel-bounds[j]) .dot( n[i]))-fRadius) > 0.0f ) return 1.0f;
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if ( fSepThis > fSep )
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{
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p0 = bounds[j]; normal = (SimdVector3&)n[i];
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p0 = bounds[j]; normal = (btVector3&)n[i];
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fSep = fSepThis;
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}
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}
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@@ -19,42 +19,42 @@ subject to the following restrictions:
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#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
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class PersistentManifold;
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#include "LinearMath/SimdVector3.h"
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class btPersistentManifold;
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#include "LinearMath/btVector3.h"
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/// SphereBoxCollisionAlgorithm provides sphere-box collision detection.
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/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
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/// Other features are frame-coherency (persistent data) and collision response.
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class SphereBoxCollisionAlgorithm : public CollisionAlgorithm
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class btSphereBoxCollisionAlgorithm : public btCollisionAlgorithm
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{
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bool m_ownManifold;
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PersistentManifold* m_manifoldPtr;
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CollisionObject* m_boxColObj;
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CollisionObject* m_sphereColObj;
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btPersistentManifold* m_manifoldPtr;
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btCollisionObject* m_boxColObj;
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btCollisionObject* m_sphereColObj;
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public:
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SphereBoxCollisionAlgorithm(PersistentManifold* mf,const CollisionAlgorithmConstructionInfo& ci,BroadphaseProxy* proxy0,BroadphaseProxy* proxy1);
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btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
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virtual ~SphereBoxCollisionAlgorithm();
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virtual ~btSphereBoxCollisionAlgorithm();
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virtual void ProcessCollision (BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo);
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virtual void processCollision (btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,const struct btDispatcherInfo& dispatchInfo);
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virtual float CalculateTimeOfImpact(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo);
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virtual float calculateTimeOfImpact(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,const struct btDispatcherInfo& dispatchInfo);
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btScalar getSphereDistance( btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius );
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btScalar getSpherePenetration( btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax);
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SimdScalar GetSphereDistance( SimdVector3& v3PointOnBox, SimdVector3& v3PointOnSphere, const SimdVector3& v3SphereCenter, SimdScalar fRadius );
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SimdScalar GetSpherePenetration( SimdVector3& v3PointOnBox, SimdVector3& v3PointOnSphere, const SimdVector3& v3SphereCenter, SimdScalar fRadius, const SimdVector3& aabbMin, const SimdVector3& aabbMax);
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struct CreateFunc :public CollisionAlgorithmCreateFunc
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struct CreateFunc :public btCollisionAlgorithmCreateFunc
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{
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virtual CollisionAlgorithm* CreateCollisionAlgorithm(CollisionAlgorithmConstructionInfo& ci, BroadphaseProxy* proxy0,BroadphaseProxy* proxy1)
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virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
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{
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if (!m_swapped)
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{
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return new SphereBoxCollisionAlgorithm(0,ci,proxy0,proxy1);
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return new btSphereBoxCollisionAlgorithm(0,ci,proxy0,proxy1);
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} else
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{
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return new SphereBoxCollisionAlgorithm(0,ci,proxy1,proxy0);
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return new btSphereBoxCollisionAlgorithm(0,ci,proxy1,proxy0);
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}
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}
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};
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