remove warning, remove Jamfile from CMakeLists.txt, check for two static objects in solver.
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@@ -54,7 +54,7 @@ ${BULLET_PHYSICS_SOURCE_DIR}/Extras/glui
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ADD_LIBRARY(GLUI
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arcball.h glui_checkbox.cpp glui_internal.h glui_panel.cpp glui_spinner.cpp glui_treepanel.cpp
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GL glui.cpp glui_column.cpp glui_internal_control.h glui_radio.cpp glui_statictext.cpp glui_window.cpp
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Jamfile glui_add_controls.cpp glui_commandline.cpp glui_list.cpp glui_rollout.cpp glui_string.cpp quaternion.cpp
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glui_add_controls.cpp glui_commandline.cpp glui_list.cpp glui_rollout.cpp glui_string.cpp quaternion.cpp
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algebra3.cpp glui_bitmap_img_data.cpp glui_control.cpp glui_listbox.cpp glui_rotation.cpp glui_textbox.cpp quaternion.h
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algebra3.h glui_bitmaps.cpp glui_edittext.cpp glui_mouse_iaction.cpp glui_scrollbar.cpp glui_translation.cpp
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arcball.cpp glui_button.cpp glui_filebrowser.cpp glui_node.cpp glui_separator.cpp glui_tree.cpp
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@@ -646,10 +646,8 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
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btRigidBody* solverBodyA = btRigidBody::upcast(colObj0);
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btRigidBody* solverBodyB = btRigidBody::upcast(colObj1);
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//??????????????????
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// TODO : check InverseMass instead
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///avoid collision response between two static objects
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if (!solverBodyA && !solverBodyB)
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if ((!solverBodyA || !solverBodyA->getInvMass()) && (!solverBodyB || !solverBodyB->getInvMass()))
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return;
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for (int j=0;j<manifold->getNumContacts();j++)
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@@ -675,8 +673,8 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
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setupContactConstraint(solverConstraint, colObj0, colObj1, cp, infoGlobal, vel, rel_vel, relaxation, rel_pos1, rel_pos2);
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const btVector3& pos1 = cp.getPositionWorldOnA();
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const btVector3& pos2 = cp.getPositionWorldOnB();
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// const btVector3& pos1 = cp.getPositionWorldOnA();
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// const btVector3& pos2 = cp.getPositionWorldOnB();
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/////setup the friction constraints
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