work-in-progress Bullet 3.x GPU raytest
work-in-progress P2P constraint for b3GpuDynamicsWorld
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@@ -192,9 +192,9 @@ B3_FORCE_INLINE void b3TransformAabb(const b3Vector3& halfExtents, b3Scalar marg
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B3_FORCE_INLINE void b3TransformAabb(const b3Vector3& localAabbMin,const b3Vector3& localAabbMax, b3Scalar margin,const b3Transform& trans,b3Vector3& aabbMinOut,b3Vector3& aabbMaxOut)
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{
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b3Assert(localAabbMin.getX() <= localAabbMax.getX());
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b3Assert(localAabbMin.getY() <= localAabbMax.getY());
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b3Assert(localAabbMin.getZ() <= localAabbMax.getZ());
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//b3Assert(localAabbMin.getX() <= localAabbMax.getX());
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//b3Assert(localAabbMin.getY() <= localAabbMax.getY());
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//b3Assert(localAabbMin.getZ() <= localAabbMax.getZ());
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b3Vector3 localHalfExtents = b3Scalar(0.5)*(localAabbMax-localAabbMin);
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localHalfExtents+=b3Vector3(margin,margin,margin);
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