work-in-progress Bullet 3.x GPU raytest
work-in-progress P2P constraint for b3GpuDynamicsWorld
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@@ -5,22 +5,9 @@
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#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "b3RaycastInfo.h"
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struct b3RayInfo
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{
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b3Vector3 m_from;
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b3Vector3 m_to;
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};
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struct b3RayHit
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{
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b3Scalar m_hitFraction;
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int m_hitResult0;
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int m_hitResult1;
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int m_hitResult2;
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b3Vector3 m_hitPoint;
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b3Vector3 m_hitNormal;
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};
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class b3GpuRaycast
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{
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