work-in-progress Bullet 3.x GPU raytest
work-in-progress P2P constraint for b3GpuDynamicsWorld
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@@ -4,6 +4,9 @@
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#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
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#include "b3Config.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3OpenCL/Raycast/b3RaycastInfo.h"
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class b3GpuRigidBodyPipeline
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{
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protected:
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@@ -38,6 +41,9 @@ public:
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void reset();
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void addConstraint(class b3TypedConstraint* constraint);
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void removeConstraint(b3TypedConstraint* constraint);
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void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults);
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cl_mem getBodyBuffer();
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