minor indentation fix

This commit is contained in:
erwincoumans
2018-01-17 13:11:02 -08:00
parent ccde28eb9f
commit 1661f25fd8

View File

@@ -11,7 +11,7 @@ class btTransform;
///There is an implementation in ///There is an implementation in
///bullet3\examples\SharedMemory\plugins\tinyRendererPlugin\TinyRendererVisualShapeConverter.cpp ///bullet3\examples\SharedMemory\plugins\tinyRendererPlugin\TinyRendererVisualShapeConverter.cpp
struct UrdfRenderingInterface struct UrdfRenderingInterface
{ {
///given a URDF link, convert all visual shapes into internal renderer (loading graphics meshes, textures etc) ///given a URDF link, convert all visual shapes into internal renderer (loading graphics meshes, textures etc)
///use the shapeUid as a unique identified to remove it ///use the shapeUid as a unique identified to remove it
virtual void convertVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame, const UrdfLink* linkPtr, const UrdfModel* model, int shapeUid, int objectIndex) =0; virtual void convertVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame, const UrdfLink* linkPtr, const UrdfModel* model, int shapeUid, int objectIndex) =0;
@@ -76,19 +76,19 @@ struct UrdfRenderingInterface
///provide the image pixels as a part of a stream. ///provide the image pixels as a part of a stream.
virtual void copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels,int* segmentationMaskBuffer, int segmentationMaskSizeInPixels, int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied)=0; virtual void copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels,int* segmentationMaskBuffer, int segmentationMaskSizeInPixels, int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied)=0;
///render an image, using some arbitraty view and projection matrix ///render an image, using some arbitraty view and projection matrix
virtual void render()=0; virtual void render()=0;
///render an image using the provided view and projection matrix ///render an image using the provided view and projection matrix
virtual void render(const float viewMat[16], const float projMat[16])=0; virtual void render(const float viewMat[16], const float projMat[16])=0;
///load a texture from file, in png or other popular/supported format ///load a texture from file, in png or other popular/supported format
virtual int loadTextureFile(const char* filename)=0; virtual int loadTextureFile(const char* filename)=0;
///register a texture using an in-memory pixel buffer of a given width and height ///register a texture using an in-memory pixel buffer of a given width and height
virtual int registerTexture(unsigned char* texels, int width, int height)=0; virtual int registerTexture(unsigned char* texels, int width, int height)=0;
///select a given texture for some visual shape. ///select a given texture for some visual shape.
virtual void activateShapeTexture(int objectUniqueId, int jointIndex, int shapeIndex, int textureUniqueId)=0; virtual void activateShapeTexture(int objectUniqueId, int jointIndex, int shapeIndex, int textureUniqueId)=0;
}; };