Merge branch 'master' of https://github.com/bulletphysics/bullet3
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@@ -66,7 +66,7 @@ bool GLRenderToTexture::enable()
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}
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}
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case RENDERTEXTURE_DEPTH:
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case RENDERTEXTURE_DEPTH:
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{
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{
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GLenum drawBuffers[2] = { GL_NONE, 0 };// GL_DEPTH_ATTACHMENT, 0};
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GLenum drawBuffers[2] = { GL_COLOR_ATTACHMENT0, 0 };// GL_DEPTH_ATTACHMENT, 0};
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glDrawBuffers(1, drawBuffers);
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glDrawBuffers(1, drawBuffers);
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// glDrawBuffer(GL_NONE);
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// glDrawBuffer(GL_NONE);
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break;
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break;
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