train_pybullet_racecar.py works, self-driving car drives towards the ball using OpenAI baselines DQN :-)
See https://www.youtube.com/watch?v=DZ5Px-ocelw for video and how-to-install.
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@@ -12,7 +12,7 @@ class Racecar:
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def reset(self):
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self.racecarUniqueId = p.loadURDF("racecar/racecar.urdf", [0,0,.2])
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self.maxForce = 10
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self.maxForce = 20
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self.nMotors = 2
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self.motorizedwheels=[2]
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self.inactiveWheels = [3,5,7]
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@@ -21,7 +21,7 @@ class Racecar:
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self.motorizedWheels = [2]
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self.steeringLinks=[4,6]
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self.speedMultiplier = 10.
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self.speedMultiplier = 4.
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def getActionDimension(self):
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@@ -16,9 +16,9 @@ class RacecarGymEnv(gym.Env):
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def __init__(self,
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urdfRoot="",
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actionRepeat=1,
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actionRepeat=50,
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isEnableSelfCollision=True,
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render=True):
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renders=True):
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print("init")
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self._timeStep = 0.01
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self._urdfRoot = urdfRoot
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@@ -27,9 +27,9 @@ class RacecarGymEnv(gym.Env):
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self._observation = []
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self._ballUniqueId = -1
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self._envStepCounter = 0
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self._render = render
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self._renders = renders
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self._p = p
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if self._render:
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if self._renders:
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p.connect(p.GUI)
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else:
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p.connect(p.DIRECT)
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@@ -49,9 +49,14 @@ class RacecarGymEnv(gym.Env):
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#p.setPhysicsEngineParameter(numSolverIterations=300)
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p.setTimeStep(self._timeStep)
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#p.loadURDF("%splane.urdf" % self._urdfRoot)
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p.loadSDF("%sstadium.sdf" % self._urdfRoot)
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stadiumobjects = p.loadSDF("%sstadium.sdf" % self._urdfRoot)
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#move the stadium objects slightly above 0
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for i in stadiumobjects:
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pos,orn = p.getBasePositionAndOrientation(i)
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newpos = [pos[0],pos[1],pos[2]+0.1]
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p.resetBasePositionAndOrientation(i,newpos,orn)
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dist = 1.+10.*random.random()
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dist = 5 +2.*random.random()
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ang = 2.*3.1415925438*random.random()
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ballx = dist * math.sin(ang)
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@@ -75,25 +80,29 @@ class RacecarGymEnv(gym.Env):
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return [seed]
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def getExtendedObservation(self):
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self._observation = self._racecar.getObservation()
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pos,orn = p.getBasePositionAndOrientation(self._ballUniqueId)
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self._observation.extend(list(pos))
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self._observation = [] #self._racecar.getObservation()
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carpos,carorn = p.getBasePositionAndOrientation(self._racecar.racecarUniqueId)
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ballpos,ballorn = p.getBasePositionAndOrientation(self._ballUniqueId)
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invCarPos,invCarOrn = p.invertTransform(carpos,carorn)
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ballPosInCar,ballOrnInCar = p.multiplyTransforms(invCarPos,invCarOrn,ballpos,ballorn)
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self._observation.extend([ballPosInCar[0],ballPosInCar[1]])
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return self._observation
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def _step(self, action):
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if (self._render):
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if (self._renders):
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basePos,orn = p.getBasePositionAndOrientation(self._racecar.racecarUniqueId)
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#p.resetDebugVisualizerCamera(1, 30, -40, basePos)
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fwd = [-1,-1,-1,0,0,0,1,1,1]
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steerings = [-0.5,0,0.5,-0.5,0,0.5,-0.5,0,0.5]
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fwd = [-5,-5,-5,0,0,0,5,5,5]
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steerings = [-0.3,0,0.3,-0.3,0,0.3,-0.3,0,0.3]
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forward = fwd[action]
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steer = steerings[action]
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realaction = [forward,steer]
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self._racecar.applyAction(realaction)
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for i in range(self._actionRepeat):
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p.stepSimulation()
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if self._render:
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if self._renders:
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time.sleep(self._timeStep)
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self._observation = self.getExtendedObservation()
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