Added btUniformScalingShape (including support for debug rendering etc)
This allows to re-use a convex shape, while each instance can re-scale it (with a uniform scalar factor)
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@@ -23,6 +23,7 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/CollisionShapes/btUniformScalingShape.h"
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#include "GL_ShapeDrawer.h"
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#include "LinearMath/btQuickprof.h"
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@@ -449,8 +450,13 @@ void DemoApplication::shootBox(const btVector3& destination)
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startTransform.setIdentity();
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btVector3 camPos = getCameraPosition();
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startTransform.setOrigin(camPos);
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//btCollisionShape* boxShape = new btSphereShape(1);
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btCollisionShape* boxShape = new btBoxShape(btVector3(1.f,1.f,1.f));
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//#define TEST_UNIFORM_SCALING_SHAPE 1
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#ifdef TEST_UNIFORM_SCALING_SHAPE
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btConvexShape* childShape = new btBoxShape(btVector3(1.f,1.f,1.f));
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btUniformScalingShape* boxShape = new btUniformScalingShape(childShape,0.5f);
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#else
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btCollisionShape* boxShape = new btSphereShape(1);
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#endif//
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btRigidBody* body = this->localCreateRigidBody(mass, startTransform,boxShape);
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btVector3 linVel(destination[0]-camPos[0],destination[1]-camPos[1],destination[2]-camPos[2]);
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