Added btUniformScalingShape (including support for debug rendering etc)
This allows to re-use a convex shape, while each instance can re-scale it (with a uniform scalar factor)
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btUniformScalingShape.h"
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btUniformScalingShape::btUniformScalingShape( btConvexShape* convexChildShape,btScalar uniformScalingFactor):
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m_childConvexShape(convexChildShape),
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m_uniformScalingFactor(uniformScalingFactor)
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{
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}
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btUniformScalingShape::~btUniformScalingShape()
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{
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}
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btVector3 btUniformScalingShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
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{
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btVector3 tmpVertex;
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tmpVertex = m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
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return tmpVertex*m_uniformScalingFactor;
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}
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void btUniformScalingShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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{
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m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors);
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int i;
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for (i=0;i<numVectors;i++)
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{
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supportVerticesOut[i] = supportVerticesOut[i] * m_uniformScalingFactor;
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}
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}
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void btUniformScalingShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
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{
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///this linear upscaling is not realistic, but we don't deal with large mass ratios...
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btVector3 tmpInertia;
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m_childConvexShape->calculateLocalInertia(mass,tmpInertia);
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inertia = tmpInertia * m_uniformScalingFactor;
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}
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