Added btUniformScalingShape (including support for debug rendering etc)
This allows to re-use a convex shape, while each instance can re-scale it (with a uniform scalar factor)
This commit is contained in:
@@ -23,6 +23,7 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/CollisionShapes/btUniformScalingShape.h"
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#include "GL_ShapeDrawer.h"
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#include "GL_ShapeDrawer.h"
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#include "LinearMath/btQuickprof.h"
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#include "LinearMath/btQuickprof.h"
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@@ -449,8 +450,13 @@ void DemoApplication::shootBox(const btVector3& destination)
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startTransform.setIdentity();
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startTransform.setIdentity();
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btVector3 camPos = getCameraPosition();
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btVector3 camPos = getCameraPosition();
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startTransform.setOrigin(camPos);
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startTransform.setOrigin(camPos);
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//btCollisionShape* boxShape = new btSphereShape(1);
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//#define TEST_UNIFORM_SCALING_SHAPE 1
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btCollisionShape* boxShape = new btBoxShape(btVector3(1.f,1.f,1.f));
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#ifdef TEST_UNIFORM_SCALING_SHAPE
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btConvexShape* childShape = new btBoxShape(btVector3(1.f,1.f,1.f));
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btUniformScalingShape* boxShape = new btUniformScalingShape(childShape,0.5f);
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#else
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btCollisionShape* boxShape = new btSphereShape(1);
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#endif//
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btRigidBody* body = this->localCreateRigidBody(mass, startTransform,boxShape);
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btRigidBody* body = this->localCreateRigidBody(mass, startTransform,boxShape);
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btVector3 linVel(destination[0]-camPos[0],destination[1]-camPos[1],destination[2]-camPos[2]);
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btVector3 linVel(destination[0]-camPos[0],destination[1]-camPos[1],destination[2]-camPos[2]);
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@@ -38,6 +38,8 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
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#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
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#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/btUniformScalingShape.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "LinearMath/btIDebugDraw.h"
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@@ -313,6 +315,23 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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glPushMatrix();
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glPushMatrix();
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btglMultMatrix(m);
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btglMultMatrix(m);
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if (shape->getShapeType() == UNIFORM_SCALING_SHAPE_PROXYTYPE)
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{
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const btUniformScalingShape* scalingShape = static_cast<const btUniformScalingShape*>(shape);
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const btConvexShape* convexShape = scalingShape->getChildShape();
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float scalingFactor = (float)scalingShape->getUniformScalingFactor();
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{
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btScalar tmpScaling[4][4]={scalingFactor,0,0,0,
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0,scalingFactor,0,0,
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0,0,scalingFactor,0,
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0,0,0,1};
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drawOpenGL( (btScalar*)tmpScaling,convexShape,color,debugMode);
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}
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glPopMatrix();
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return;
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}
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if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
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if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
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{
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{
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const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
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const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
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@@ -21,7 +21,13 @@ Written by: Marten Svanfeldt
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#include "GlutStuff.h"
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#include "GlutStuff.h"
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#include "GL_ShapeDrawer.h"
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#include "GL_ShapeDrawer.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "GLDebugDrawer.h"
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#include "RagdollDemo.h"
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#include "RagdollDemo.h"
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GLDebugDrawer debugDrawer;
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#define M_PI 3.14159265358979323846
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#define M_PI 3.14159265358979323846
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#define M_PI_2 1.57079632679489661923
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#define M_PI_2 1.57079632679489661923
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#define M_PI_4 0.785398163397448309616
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#define M_PI_4 0.785398163397448309616
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@@ -311,6 +317,8 @@ void RagdollDemo::initPhysics()
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m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,overlappingPairCache,solver);
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m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,overlappingPairCache,solver);
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m_dynamicsWorld->setDebugDrawer(&debugDrawer);
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// Setup a big ground box
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// Setup a big ground box
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{
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{
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btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(200.),btScalar(10.),btScalar(200.)));
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btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(200.),btScalar(10.),btScalar(200.)));
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@@ -38,6 +38,7 @@ IMPLICIT_CONVEX_SHAPES_START_HERE,
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CONE_SHAPE_PROXYTYPE,
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CONE_SHAPE_PROXYTYPE,
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CONVEX_SHAPE_PROXYTYPE,
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CONVEX_SHAPE_PROXYTYPE,
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CYLINDER_SHAPE_PROXYTYPE,
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CYLINDER_SHAPE_PROXYTYPE,
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UNIFORM_SCALING_SHAPE_PROXYTYPE,
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MINKOWSKI_SUM_SHAPE_PROXYTYPE,
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MINKOWSKI_SUM_SHAPE_PROXYTYPE,
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MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE,
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MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE,
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//concave shapes
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//concave shapes
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@@ -0,0 +1,53 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btUniformScalingShape.h"
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btUniformScalingShape::btUniformScalingShape( btConvexShape* convexChildShape,btScalar uniformScalingFactor):
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m_childConvexShape(convexChildShape),
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m_uniformScalingFactor(uniformScalingFactor)
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{
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}
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btUniformScalingShape::~btUniformScalingShape()
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{
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}
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btVector3 btUniformScalingShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
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{
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btVector3 tmpVertex;
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tmpVertex = m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
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return tmpVertex*m_uniformScalingFactor;
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}
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void btUniformScalingShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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{
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m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors);
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int i;
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for (i=0;i<numVectors;i++)
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{
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supportVerticesOut[i] = supportVerticesOut[i] * m_uniformScalingFactor;
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}
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}
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void btUniformScalingShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
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{
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///this linear upscaling is not realistic, but we don't deal with large mass ratios...
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btVector3 tmpInertia;
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m_childConvexShape->calculateLocalInertia(mass,tmpInertia);
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inertia = tmpInertia * m_uniformScalingFactor;
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}
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64
src/BulletCollision/CollisionShapes/btUniformScalingShape.h
Normal file
64
src/BulletCollision/CollisionShapes/btUniformScalingShape.h
Normal file
@@ -0,0 +1,64 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_UNIFORM_SCALING_SHAPE_H
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#define BT_UNIFORM_SCALING_SHAPE_H
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#include "btConvexShape.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
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class btUniformScalingShape : public btConvexShape
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{
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btConvexShape* m_childConvexShape;
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btScalar m_uniformScalingFactor;
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public:
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btUniformScalingShape( btConvexShape* convexChildShape, btScalar uniformScalingFactor);
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virtual ~btUniformScalingShape();
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virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
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virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia);
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btScalar getUniformScalingFactor() const
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{
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return m_uniformScalingFactor;
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}
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btConvexShape* getChildShape()
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{
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return m_childConvexShape;
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}
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const btConvexShape* getChildShape() const
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{
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return m_childConvexShape;
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}
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virtual char* getName()const
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{
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return "UniformScalingShape";
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}
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virtual int getShapeType() const { return UNIFORM_SCALING_SHAPE_PROXYTYPE; }
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};
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#endif //BT_UNIFORM_SCALING_SHAPE_H
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