move b3RaycastInfo.h so it can be used without OpenCL dependency
add b3Assert to make sure m_maxShapeCapacityInBytes is not exceeded in GLInstancingRenderer prepare for CpuSoftClothDemo
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@@ -3,7 +3,7 @@
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#include "GpuRigidBodyDemo.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3OpenCL/Raycast/b3RaycastInfo.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
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class GpuConvexScene : public GpuRigidBodyDemo
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{
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