move b3RaycastInfo.h so it can be used without OpenCL dependency
add b3Assert to make sure m_maxShapeCapacityInBytes is not exceeded in GLInstancingRenderer prepare for CpuSoftClothDemo
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@@ -5,7 +5,7 @@
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#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "b3RaycastInfo.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
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@@ -1,24 +0,0 @@
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#ifndef B3_RAYCAST_INFO_H
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#define B3_RAYCAST_INFO_H
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#include "Bullet3Common/b3Vector3.h"
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B3_ATTRIBUTE_ALIGNED16(struct) b3RayInfo
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{
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b3Vector3 m_from;
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b3Vector3 m_to;
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};
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B3_ATTRIBUTE_ALIGNED16(struct) b3RayHit
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{
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b3Scalar m_hitFraction;
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int m_hitBody;
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int m_hitResult1;
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int m_hitResult2;
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b3Vector3 m_hitPoint;
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b3Vector3 m_hitNormal;
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};
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#endif //B3_RAYCAST_INFO_H
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@@ -20,7 +20,7 @@ subject to the following restrictions:
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#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3OpenCL/Raycast/b3RaycastInfo.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
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class b3GpuRigidBodyPipeline
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{
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