remove OpenGL 2.x call, it breaks Mac OSX
This commit is contained in:
@@ -1816,7 +1816,7 @@ void GLInstancingRenderer::CleanupShaders()
|
||||
void GLInstancingRenderer::enableShadowMap()
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
//glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, m_data->m_shadowTexture);
|
||||
//glBindTexture(GL_TEXTURE_2D, m_data->m_defaultTexturehandle);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user