add RollingFrictionDemo
tweak benchmark demo camera
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@@ -30,7 +30,7 @@
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#include "../Raycast/RaytestDemo.h"
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#include "../FractureDemo/FractureDemo.h"
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#include "../DynamicControlDemo/MotorDemo.h"
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#include "../RollingFrictionDemo/RollingFrictionDemo.h"
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#ifdef B3_USE_CLEW
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#include "../OpenCL/broadphase/PairBench.h"
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@@ -65,8 +65,10 @@ static ExampleEntry gDefaultExamples[]=
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ExampleEntry(0,"API"),
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ExampleEntry(1,"Basic Example","Create some rigid bodies using box collision shapes. This is a good example to familiarize with the basic initialization of Bullet. The Basic Example can also be compiled without graphical user interface, as a console application. Press W for wireframe, A to show AABBs, I to suspend/restart physics simulation. ", BasicExampleCreateFunc),
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ExampleEntry(1,"Basic Example","Create some rigid bodies using box collision shapes. This is a good example to familiarize with the basic initialization of Bullet. The Basic Example can also be compiled without graphical user interface, as a console application. Press W for wireframe, A to show AABBs, I to suspend/restart physics simulation. Press D to toggle auto-deactivation of the simulation. ", BasicExampleCreateFunc),
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ExampleEntry(1,"Rolling Friction", "Damping is often not good enough to keep rounded objects from rolling down a sloped surface. Instead, you can set the rolling friction of a rigid body. Generally it is best to leave the rolling friction to zero, to avoid artifacts.", RollingFrictionCreateFunc),
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ExampleEntry(1,"Constraints","Show the use of the various constraints in Bullet. Press the L key to visualize the constraint limits. Press the C key to visualize the constraint frames.",
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AllConstraintCreateFunc),
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