_N -> n, _C -> c, _L ->l, some collision with a standard C++ header?

This commit is contained in:
Erwin Coumans
2015-02-20 13:51:24 -08:00
parent 4e02f6673b
commit 193e680790
2 changed files with 13 additions and 13 deletions

View File

@@ -404,12 +404,12 @@ SIMD_FORCE_INLINE void SEGMENT_COLLISION(
CLASS_POINT & vPointA,
CLASS_POINT & vPointB)
{
CLASS_POINT _AD,_BD,_N;
CLASS_POINT _AD,_BD,n;
vec4f _M;//plane
VEC_DIFF(_AD,vA2,vA1);
VEC_DIFF(_BD,vB2,vB1);
VEC_CROSS(_N,_AD,_BD);
GREAL _tp = VEC_DOT(_N,_N);
VEC_CROSS(n,_AD,_BD);
GREAL _tp = VEC_DOT(n,n);
if(_tp<G_EPSILON)//ARE PARALELE
{
//project B over A
@@ -424,10 +424,10 @@ SIMD_FORCE_INLINE void SEGMENT_COLLISION(
_M[2] = VEC_DOT(vA1,_AD);
_M[3] = VEC_DOT(vA2,_AD);
//mid points
_N[0] = (_M[0]+_M[1])*0.5f;
_N[1] = (_M[2]+_M[3])*0.5f;
n[0] = (_M[0]+_M[1])*0.5f;
n[1] = (_M[2]+_M[3])*0.5f;
if(_N[0]<_N[1])
if(n[0]<n[1])
{
if(_M[1]<_M[2])
{
@@ -467,7 +467,7 @@ SIMD_FORCE_INLINE void SEGMENT_COLLISION(
}
VEC_CROSS(_M,_N,_BD);
VEC_CROSS(_M,n,_BD);
_M[3] = VEC_DOT(_M,vB1);
LINE_PLANE_COLLISION(_M,_AD,vA1,vPointA,_tp,btScalar(0), btScalar(1));