small progress towards shared memory C-api and test.c.
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26
test/SharedMemory/premake4.lua
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26
test/SharedMemory/premake4.lua
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@@ -0,0 +1,26 @@
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project ("Test_SharedMemoryPhysicsClient")
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language "C++"
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kind "ConsoleApp"
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includedirs {"../../src", "../../examples/SharedMemory"}
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links {
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"BulletFileLoader",
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"Bullet3Common",
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"LinearMath"
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}
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files {
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"test.c",
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"../../examples/SharedMemory/PhysicsClient.cpp",
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"../../examples/SharedMemory/PhysicsClient.h",
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"../../examples/SharedMemory/PhysicsClientC_API.cpp",
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"../../examples/SharedMemory/PhysicsClientC_API.h",
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"../../examples/SharedMemory/Win32SharedMemory.cpp",
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"../../examples/SharedMemory/Win32SharedMemory.h",
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"../../examples/SharedMemory/PosixSharedMemory.cpp",
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"../../examples/SharedMemory/PosixSharedMemory.h",
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"../../examples/Utils/b3ResourcePath.cpp",
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"../../examples/Utils/b3ResourcePath.h",
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}
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@@ -1,11 +1,59 @@
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#include "SharedMemoryBlock.h"
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#include "PhysicsClientC_API.h"
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#include "SharedMemoryCommands.h"
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struct test
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{
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int unused;
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};
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#include <stdio.h>
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#define MAX_TIMEOUT 1024
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int main(int argc, char* argv[])
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{
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printf("hello world\n");
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int ret ,allowSharedMemoryInitialization=0;
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int timeout = MAX_TIMEOUT;
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const char* urdfFileName = "r2d2.urdf";
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double gravx=0, gravy=0, gravz=0;
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double timeStep = 1./60.;
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double startPosX, startPosY,startPosZ;
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SharedMemoryCommand_t command;
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SharedMemoryStatus_t status;
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b3PhysicsClientHandle sm;
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printf("hello world\n");
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sm = b3ConnectSharedMemory( allowSharedMemoryInitialization);
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if (b3CanSubmitCommand(sm))
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{
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ret = b3InitPhysicsParamCommand(&command);
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ret = b3PhysicsParamSetGravity(&command, gravx,gravy, gravz);
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ret = b3PhysicsParamSetTimeStep(&command, timeStep);
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ret = b3SubmitClientCommand(sm, &command);
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timeout = MAX_TIMEOUT;
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while ((timeout-- > 0) && b3ProcessServerStatus(sm, &status)==0) {}
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ret = b3LoadUrdfCommandInit(&command, urdfFileName);
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//setting the initial position, orientation and other arguments are optional
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startPosX =2;
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startPosY =3;
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startPosZ = 1;
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ret = b3LoadUrdfCommandSetStartPosition(&command, startPosX,startPosY,startPosZ);
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ret = b3SubmitClientCommand(sm, &command);
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timeout = MAX_TIMEOUT;
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while ((timeout-- > 0) && b3ProcessServerStatus(sm, &status)==0) {}
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ret = b3InitStepSimulationCommand(&command);
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ret = b3SubmitClientCommand(sm, &command);
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timeout = MAX_TIMEOUT;
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while ((timeout-- > 0) && b3ProcessServerStatus(sm, &status)==0) {}
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}
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b3DisconnectSharedMemory(sm);
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}
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