remove redundant/wrong glClear
always initialize mpr OpenCL kernels add a second ragdoll to the demo
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@@ -366,7 +366,8 @@ void RagDollDemo::initPhysics()
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btVector3 offset(0,3,0);
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RagDoll* doll = new RagDoll(this->m_dynamicsWorld,offset,m_glApp);
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offset.setValue(0,6,0);
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doll = new RagDoll(this->m_dynamicsWorld,offset,m_glApp);
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m_glApp->m_instancingRenderer->writeTransforms();
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@@ -1296,7 +1296,7 @@ void GLInstancingRenderer::renderScene()
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{
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float color[4]={1,1,1,1};
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renderSceneInternal(B3_CREATE_SHADOWMAP_RENDERMODE);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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// glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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renderSceneInternal(B3_USE_SHADOWMAP_RENDERMODE);
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} else
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@@ -135,7 +135,6 @@ m_unitSphereDirections(m_context,m_queue)
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// sprintf(flags,"-g -s \"%s\"","C:/develop/bullet3_experiments2/opencl/gpu_narrowphase/kernels/sat.cl");
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//#endif
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m_mprPenetrationKernel = 0;
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if (useMprGpu)
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{
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cl_program mprProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,mprSrc,&errNum,flags,BT_NARROWPHASE_MPR_PATH);
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b3Assert(errNum==CL_SUCCESS);
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