btBulletWorldImporter support for loading of btCollisionObject from a .bullet file.
minor compilation fix on PS3 Yippie, revision 2000!
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@@ -24,6 +24,7 @@ subject to the following restrictions:
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class btBulletFile;
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class btCollisionShape;
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class btCollisionObject;
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class btRigidBody;
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class btTypedConstraint;
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class btDynamicsWorld;
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@@ -56,6 +57,8 @@ protected:
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btTriangleIndexVertexArray* createMeshInterface(btStridingMeshInterfaceData& meshData);
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static btRigidBody& getFixedBody();
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public:
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btBulletWorldImporter(btDynamicsWorld* world);
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@@ -96,6 +99,9 @@ public:
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const btTransform& startTransform,
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btCollisionShape* shape);
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virtual btCollisionObject* createCollisionObject( const btTransform& startTransform, btCollisionShape* shape);
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virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
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virtual btCollisionShape* createBoxShape(const btVector3& halfExtents);
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virtual btCollisionShape* createSphereShape(btScalar radius);
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