use explicit size for name, to avoid issue converting/marshalling data to C#
example to call b3VisualShapeInformation from C# and marshall b3VisualShapeData (after loadURDF) See examples\pybullet\unity3d\examples\NewBehaviourScript.cs
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@@ -34,8 +34,8 @@ template <typename T, typename U> void addJointInfoFromMultiBodyData(const T* mb
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{
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{
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b3JointInfo info;
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info.m_jointName = 0;
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info.m_linkName = 0;
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info.m_jointName[0] = 0;
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info.m_linkName[0] = 0;
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info.m_flags = 0;
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info.m_jointIndex = link;
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info.m_qIndex =
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@@ -48,14 +48,16 @@ template <typename T, typename U> void addJointInfoFromMultiBodyData(const T* mb
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b3Printf("mb->m_links[%d].m_linkName = %s\n", link,
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mb->m_links[link].m_linkName);
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}
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info.m_linkName = strDup(mb->m_links[link].m_linkName);
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strcpy(info.m_linkName,mb->m_links[link].m_linkName);
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}
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if (mb->m_links[link].m_jointName) {
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if (verboseOutput) {
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b3Printf("mb->m_links[%d].m_jointName = %s\n", link,
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mb->m_links[link].m_jointName);
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}
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info.m_jointName = strDup(mb->m_links[link].m_jointName);
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strcpy(info.m_jointName,mb->m_links[link].m_jointName);
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//info.m_jointName = strDup(mb->m_links[link].m_jointName);
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}
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info.m_jointType = mb->m_links[link].m_jointType;
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