Retired the Jam build system (and msvcgen). CMake is currently the preferred build system on Windows, Mac and UNIX
(autotools files are still left for now)
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@@ -1,15 +0,0 @@
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SubDir TOP Extras ConvexDecomposition ;
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Library convexdecomposition : [ Wildcard *.h *.cpp ] : noinstall ;
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CFlags convexdecomposition :
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[ FIncludes $(TOP)/Extras/Decomposition ]
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[ FIncludes $(TOP)/src ]
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;
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LibDepends convexdecomposition : ;
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MsvcGenConfig ConvexDecomposition.INCDIRS : $(TOP)/Extras/ConvexDecomposition $(TOP)/src ;
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#InstallHeader [ Wildcard *.h ] : ConvexDecomposition ;
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@@ -1,11 +0,0 @@
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SubDir TOP Extras GIMPACTUtils ;
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Library GIMPACTUtils : [ Wildcard . : */.h *.cpp ] : noinstall ;
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CFlags GIMPACTUtils : [ FIncludes $(TOP)/Extras/GIMPACTUtils ] [ FIncludes $(TOP)/Extras/ConvexDecomposition ] ;
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LibDepends GIMPACTUtils : convexdecomposition ;
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MsvcIncDirs GIMPACTUtils :
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"../../Extras/GIMPACT/include" "../../Extras/GIMPACTUtils" "../../Extras/ConvexDecomposition" ;
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InstallHeader [ Wildcard *.h ] : GIMPACTUtils ;
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@@ -1,15 +0,0 @@
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SubDir TOP Extras ;
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SubInclude TOP Extras ConvexDecomposition ;
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SubInclude TOP Extras COLLADA_DOM ;
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SubInclude TOP Extras glui ;
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SubInclude TOP Extras LibXML ;
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SubInclude TOP Extras BulletColladaConverter ;
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SubInclude TOP Extras iff ;
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#SubInclude TOP Extras EPA ;
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#SubInclude TOP Extras ExtraSolid35 ;
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SubInclude TOP Extras GIMPACTUtils ;
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#GPUphysics needs 'make', not jam compatible build yet:
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#SubInclude TOP Extras GPUphysics ;
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#MayaPlugin needs 'make' as well
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#SubInclude TOP Extras MayaPlugin ;
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@@ -1,20 +0,0 @@
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SubDir TOP Extras MayaPlugin ;
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#if $(GLUT.AVAILABLE) = "yes"
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#{
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Description MayaPlugin : "MayaPlugin" ;
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FIncludes $(MAYA_LOCATION)/include
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Library MayaPlugin :
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[ Wildcard *.h *.cpp ] : noinstall
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;
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CFlags MayaPlugin : ;
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LibDepends MayaPlugin : ;
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ExternalLibs MayaPlugin : GLUT ;
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#}
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@@ -1,18 +0,0 @@
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SubDir TOP Extras glui ;
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if $(GLUT.AVAILABLE) = "yes"
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{
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Description glui : "glui" ;
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Library glui :
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[ Wildcard *.h *.cpp ] : noinstall
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;
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CFlags glui :
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;
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LibDepends glui : ;
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ExternalLibs glui : GLUT ;
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}
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@@ -1,32 +0,0 @@
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rule ConsoleIffApp
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{
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Application $(<) : $(>) : noinstall console nomanifest ;
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LinkWith $(<) : iff ;
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LibDepends iffCheck : iff ;
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LibDepends iffCreateTest : iff ;
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CFlags $(<) :
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[ FIncludes $(TOP)/Extras/iff ]
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;
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MsvcIncDirs $(<) :
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"../../Extras/iff" ;
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}
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SubDir TOP Extras iff ;
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Description iff : "Interchange File Format EA-IFF-85" ;
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Library iff : [ Wildcard . : */.h *.cpp ] : noinstall ;
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CFlags iff : [ FIncludes $(TOP)/Extras/iff ] ;
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LibDepends iff : ;
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MsvcIncDirs iff :
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"../../Extras/iff" ;
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InstallHeader [ Wildcard *.h ] : iff ;
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SubInclude TOP Extras iff iffCheck ;
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#SubInclude TOP Extras iff iffCreateTest ;
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#SubInclude TOP Extras iff BulletIffConverter ;
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@@ -1,3 +0,0 @@
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SubDir TOP Extras iff iffCheck ;
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ConsoleIffApp iffCheck : [ Wildcard *.h *.cpp ] ;
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@@ -1,10 +0,0 @@
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SubDir TOP Extras EPA ;
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IncludeDir Extras/EPA ;
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Library EPA : [ Wildcard *.h *.cpp ] ;
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CFlags EPA : [ FIncludes $(TOP)/Extras/EPA ] ;
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LibDepends EPA : ;
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InstallHeader [ Wildcard *.h ] : EPA ;
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@@ -1,10 +0,0 @@
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SubDir TOP Extras ExtraSolid35 ;
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IncludeDir Extras/ExtraSolid35 ;
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Library ExtraSolid35 : [ Wildcard *.h *.cpp ] ;
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CFlags ExtraSolid35 : [ FIncludes $(TOP)/Extras/ExtraSolid35 ] ;
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LibDepends ExtraSolid35 : ;
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InstallHeader [ Wildcard *.h ] : ExtraSolid35 ;
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@@ -1,23 +0,0 @@
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SubDir TOP Extras GPUphysics ;
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if $(GLUT.AVAILABLE) = "yes"
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{
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# All demo apps have a lot in common, so use this rule to simply things
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rule GPUDemo
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{
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Application $(<) : $(>) : noinstall console nomanifest ;
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# LinkWith $(<) : GLUT ;
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CFlags $(<) :
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[ FIncludes $(TOP)/Demos/OpenGL ]
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;
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MsvcIncDirs $(<) :
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"../../Demos/OpenGL"
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;
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ExternalLibs GPUphysics : GLUT GLew ;
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}
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}
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GPUDemo GPUphysics : [ Wildcard *.h *.cpp ] ;
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