Retired the Jam build system (and msvcgen). CMake is currently the preferred build system on Windows, Mac and UNIX
(autotools files are still left for now)
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@@ -1,10 +0,0 @@
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SubDir TOP Extras EPA ;
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IncludeDir Extras/EPA ;
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Library EPA : [ Wildcard *.h *.cpp ] ;
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CFlags EPA : [ FIncludes $(TOP)/Extras/EPA ] ;
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LibDepends EPA : ;
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InstallHeader [ Wildcard *.h ] : EPA ;
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@@ -1,10 +0,0 @@
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SubDir TOP Extras ExtraSolid35 ;
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IncludeDir Extras/ExtraSolid35 ;
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Library ExtraSolid35 : [ Wildcard *.h *.cpp ] ;
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CFlags ExtraSolid35 : [ FIncludes $(TOP)/Extras/ExtraSolid35 ] ;
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LibDepends ExtraSolid35 : ;
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InstallHeader [ Wildcard *.h ] : ExtraSolid35 ;
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@@ -1,23 +0,0 @@
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SubDir TOP Extras GPUphysics ;
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if $(GLUT.AVAILABLE) = "yes"
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{
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# All demo apps have a lot in common, so use this rule to simply things
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rule GPUDemo
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{
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Application $(<) : $(>) : noinstall console nomanifest ;
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# LinkWith $(<) : GLUT ;
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CFlags $(<) :
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[ FIncludes $(TOP)/Demos/OpenGL ]
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;
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MsvcIncDirs $(<) :
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"../../Demos/OpenGL"
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;
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ExternalLibs GPUphysics : GLUT GLew ;
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}
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}
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GPUDemo GPUphysics : [ Wildcard *.h *.cpp ] ;
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