+ provide access to 'root' collision shape, in case the original collision shape is temporarily replaced by a child collision shape.
+ added MultiMaterialDemo showing how to use the new btTriangleIndexVertexMaterialArray. Thanks to Alex Silverman for this contribution!
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Demos/MultiMaterialDemo/Jamfile
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Demos/MultiMaterialDemo/Jamfile
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SubDir TOP Demos MultiMaterialDemo ;
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BulletDemo MultiMaterialDemo : [ Wildcard *.h *.cpp ] ;
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