+ provide access to 'root' collision shape, in case the original collision shape is temporarily replaced by a child collision shape.
+ added MultiMaterialDemo showing how to use the new btTriangleIndexVertexMaterialArray. Thanks to Alex Silverman for this contribution!
This commit is contained in:
3
Demos/MultiMaterialDemo/Jamfile
Normal file
3
Demos/MultiMaterialDemo/Jamfile
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
SubDir TOP Demos MultiMaterialDemo ;
|
||||||
|
|
||||||
|
BulletDemo MultiMaterialDemo : [ Wildcard *.h *.cpp ] ;
|
||||||
382
Demos/MultiMaterialDemo/MultiMaterialDemo.cpp
Normal file
382
Demos/MultiMaterialDemo/MultiMaterialDemo.cpp
Normal file
@@ -0,0 +1,382 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "btBulletDynamicsCommon.h"
|
||||||
|
#include "LinearMath/btIDebugDraw.h"
|
||||||
|
#include "GLDebugDrawer.h"
|
||||||
|
#include "MultiMaterialDemo.h"
|
||||||
|
#include "GL_ShapeDrawer.h"
|
||||||
|
#include "GlutStuff.h"
|
||||||
|
|
||||||
|
#include "BulletCollision\CollisionShapes\btTriangleShape.h"
|
||||||
|
#include "BulletCollision\CollisionShapes\btTriangleIndexVertexMaterialArray.h"
|
||||||
|
#include "BulletCollision\CollisionShapes\btMultimaterialTriangleMeshShape.h"
|
||||||
|
#include "BulletCollision\CollisionShapes\btMaterial.h"
|
||||||
|
|
||||||
|
// Create a custom material, just because we can
|
||||||
|
class CustomMaterial : public btMaterial
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int foo1;
|
||||||
|
int foo2;
|
||||||
|
CustomMaterial(){}
|
||||||
|
CustomMaterial(int a, int b) {foo1 = a; foo2 = b;}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Storage for the vertex data
|
||||||
|
static btVector3* gVertices = 0;
|
||||||
|
// Storage for the face data
|
||||||
|
static int* gIndices = 0;
|
||||||
|
// Storage for the material data
|
||||||
|
static CustomMaterial* gMaterials = 0;
|
||||||
|
// Storage for the face -> material index data
|
||||||
|
static int* gFaceMaterialIndices = 0;
|
||||||
|
|
||||||
|
static btBvhTriangleMeshShape* trimeshShape =0;
|
||||||
|
static btRigidBody* staticBody = 0;
|
||||||
|
static float waveheight = 0.f;
|
||||||
|
|
||||||
|
const float TRIANGLE_SIZE=1.f;
|
||||||
|
|
||||||
|
|
||||||
|
///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
|
||||||
|
inline btScalar calculateCombinedFriction(float friction0,float friction1)
|
||||||
|
{
|
||||||
|
btScalar friction = friction0 * friction1;
|
||||||
|
|
||||||
|
const btScalar MAX_FRICTION = 10.f;
|
||||||
|
if (friction < -MAX_FRICTION)
|
||||||
|
friction = -MAX_FRICTION;
|
||||||
|
if (friction > MAX_FRICTION)
|
||||||
|
friction = MAX_FRICTION;
|
||||||
|
return friction;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
inline btScalar calculateCombinedRestitution(float restitution0,float restitution1)
|
||||||
|
{
|
||||||
|
return restitution0 * restitution1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
static bool CustomMaterialCombinerCallback(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1)
|
||||||
|
{
|
||||||
|
|
||||||
|
// Apply material properties
|
||||||
|
if (colObj0->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE)
|
||||||
|
{
|
||||||
|
const btCollisionShape* parent0 = colObj0->getRootCollisionShape();
|
||||||
|
if(parent0 != 0 && parent0->getShapeType() == MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE)
|
||||||
|
{
|
||||||
|
btMultimaterialTriangleMeshShape* shape = (btMultimaterialTriangleMeshShape*)parent0;
|
||||||
|
const btMaterial * props = shape->getMaterialProperties(partId0, index0);
|
||||||
|
cp.m_combinedFriction = calculateCombinedFriction(props->m_friction, colObj1->getFriction());
|
||||||
|
cp.m_combinedRestitution = props->m_restitution * colObj1->getRestitution();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (colObj1->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE)
|
||||||
|
{
|
||||||
|
const btCollisionShape* parent1 = colObj1->getRootCollisionShape();
|
||||||
|
if(parent1 != 0 && parent1->getShapeType() == MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE)
|
||||||
|
{
|
||||||
|
btMultimaterialTriangleMeshShape* shape = (btMultimaterialTriangleMeshShape*)parent1;
|
||||||
|
const btMaterial * props = shape->getMaterialProperties(partId1, index1);
|
||||||
|
cp.m_combinedFriction = calculateCombinedFriction(props->m_friction, colObj0->getFriction());
|
||||||
|
cp.m_combinedRestitution = props->m_restitution * colObj0->getRestitution();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//this return value is currently ignored, but to be on the safe side: return false if you don't calculate friction
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
extern ContactAddedCallback gContactAddedCallback;
|
||||||
|
|
||||||
|
const int NUM_VERTS_X = 20;
|
||||||
|
const int NUM_VERTS_Y = 50;
|
||||||
|
const int totalVerts = NUM_VERTS_X*NUM_VERTS_Y;
|
||||||
|
|
||||||
|
void MultiMaterialDemo::setVertexPositions(float waveheight, float offset)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
int j;
|
||||||
|
|
||||||
|
for ( i=0;i<NUM_VERTS_X;i++)
|
||||||
|
{
|
||||||
|
for (j=0;j<NUM_VERTS_Y;j++)
|
||||||
|
{
|
||||||
|
gVertices[i+j*NUM_VERTS_X].setValue((i-NUM_VERTS_X*0.5f)*TRIANGLE_SIZE,
|
||||||
|
//0.f,
|
||||||
|
waveheight*sinf((float)i+offset)*cosf((float)j+offset),
|
||||||
|
(j-NUM_VERTS_Y*0.5f)*TRIANGLE_SIZE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MultiMaterialDemo::keyboardCallback(unsigned char key, int x, int y)
|
||||||
|
{
|
||||||
|
if (key == 'g')
|
||||||
|
{
|
||||||
|
m_animatedMesh = !m_animatedMesh;
|
||||||
|
if (m_animatedMesh)
|
||||||
|
{
|
||||||
|
staticBody->setCollisionFlags( staticBody->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
|
||||||
|
staticBody->setActivationState(DISABLE_DEACTIVATION);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
staticBody->setCollisionFlags( staticBody->getCollisionFlags() & ~btCollisionObject::CF_KINEMATIC_OBJECT);
|
||||||
|
staticBody->forceActivationState(ACTIVE_TAG);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DemoApplication::keyboardCallback(key,x,y);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void MultiMaterialDemo::initPhysics()
|
||||||
|
{
|
||||||
|
#define TRISIZE 50.f
|
||||||
|
|
||||||
|
gContactAddedCallback = CustomMaterialCombinerCallback;
|
||||||
|
|
||||||
|
// The number of triangles
|
||||||
|
const int totalTriangles = 2*(NUM_VERTS_X-1)*(NUM_VERTS_Y-1);
|
||||||
|
// The number of materials
|
||||||
|
const int totalMaterials = 2;
|
||||||
|
|
||||||
|
int vertStride = sizeof(btVector3);
|
||||||
|
int indexStride = 3*sizeof(int);
|
||||||
|
int materialStride = sizeof(CustomMaterial);
|
||||||
|
int triangleMaterialStride = sizeof(int);
|
||||||
|
|
||||||
|
gVertices = new btVector3[totalVerts];
|
||||||
|
gIndices = new int[totalTriangles*3];
|
||||||
|
gMaterials = new CustomMaterial[totalMaterials];
|
||||||
|
gFaceMaterialIndices = new int[totalTriangles];
|
||||||
|
|
||||||
|
// Explicitly set up the materials. It's a small array so let's do it bit by bit.
|
||||||
|
gMaterials[0].m_friction = 0;
|
||||||
|
gMaterials[0].m_restitution = 0.9;
|
||||||
|
gMaterials[0].foo1 = 5;
|
||||||
|
gMaterials[0].foo2 = 7;
|
||||||
|
gMaterials[1].m_friction = 0.9;
|
||||||
|
gMaterials[1].m_restitution = 0.1;
|
||||||
|
gMaterials[1].foo1 = 53;
|
||||||
|
gMaterials[1].foo2 = 15;
|
||||||
|
|
||||||
|
int i;
|
||||||
|
// Set up the vertex data
|
||||||
|
setVertexPositions(waveheight,0.f);
|
||||||
|
int index=0;
|
||||||
|
// Set up the face data
|
||||||
|
for ( i=0;i<NUM_VERTS_X-1;i++)
|
||||||
|
{
|
||||||
|
for (int j=0;j<NUM_VERTS_Y-1;j++)
|
||||||
|
{
|
||||||
|
gIndices[index++] = j*NUM_VERTS_X+i;
|
||||||
|
gIndices[index++] = j*NUM_VERTS_X+i+1;
|
||||||
|
gIndices[index++] = (j+1)*NUM_VERTS_X+i+1;
|
||||||
|
|
||||||
|
gIndices[index++] = j*NUM_VERTS_X+i;
|
||||||
|
gIndices[index++] = (j+1)*NUM_VERTS_X+i+1;
|
||||||
|
gIndices[index++] = (j+1)*NUM_VERTS_X+i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set up the face->material index data
|
||||||
|
for(int a = 0; a < totalTriangles; a++)
|
||||||
|
{
|
||||||
|
// This will give the first half of the faces low friction and high restitution
|
||||||
|
// and the second half of the faces high friction and low restitution
|
||||||
|
if(a > totalTriangles*0.5f)
|
||||||
|
gFaceMaterialIndices[a] = 0;
|
||||||
|
else
|
||||||
|
gFaceMaterialIndices[a] = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the array structure
|
||||||
|
m_indexVertexArrays = new btTriangleIndexVertexMaterialArray(
|
||||||
|
totalTriangles, gIndices, indexStride,
|
||||||
|
totalVerts,(btScalar*) &gVertices[0].x(),vertStride,
|
||||||
|
totalMaterials, (unsigned char *)gMaterials, sizeof(CustomMaterial),
|
||||||
|
gFaceMaterialIndices, sizeof(int));
|
||||||
|
|
||||||
|
bool useQuantizedAabbCompression = true;
|
||||||
|
// Create the multimaterial mesh shape
|
||||||
|
trimeshShape = new btMultimaterialTriangleMeshShape((btTriangleIndexVertexMaterialArray*)m_indexVertexArrays,useQuantizedAabbCompression);
|
||||||
|
m_collisionShapes.push_back(trimeshShape);
|
||||||
|
|
||||||
|
btCollisionShape* groundShape = trimeshShape;
|
||||||
|
|
||||||
|
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||||
|
|
||||||
|
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||||
|
|
||||||
|
btVector3 worldMin(-1000,-1000,-1000);
|
||||||
|
btVector3 worldMax(1000,1000,1000);
|
||||||
|
m_broadphase = new btAxisSweep3(worldMin,worldMax);
|
||||||
|
m_solver = new btSequentialImpulseConstraintSolver();
|
||||||
|
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
|
||||||
|
|
||||||
|
float mass = 0.f;
|
||||||
|
btTransform startTransform;
|
||||||
|
startTransform.setIdentity();
|
||||||
|
startTransform.setOrigin(btVector3(0,-2,0));
|
||||||
|
|
||||||
|
btCollisionShape* colShape = new btBoxShape(btVector3(0.5f,0.5f,0.5f));
|
||||||
|
m_collisionShapes.push_back(colShape);
|
||||||
|
|
||||||
|
{
|
||||||
|
for (int i=0;i<1;i++)
|
||||||
|
{
|
||||||
|
startTransform.setOrigin(btVector3(10,10,-20));
|
||||||
|
btRigidBody* body = localCreateRigidBody(1, startTransform,colShape);
|
||||||
|
body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
|
||||||
|
body->setFriction(0.9f);
|
||||||
|
body->setGravity(btVector3(0,-20.f,0));
|
||||||
|
body->applyCentralImpulse(btVector3(-7.7f,0,0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
startTransform.setIdentity();
|
||||||
|
staticBody = localCreateRigidBody(mass, startTransform,groundShape);
|
||||||
|
|
||||||
|
staticBody->setCollisionFlags(staticBody->getCollisionFlags() | btCollisionObject::CF_STATIC_OBJECT);
|
||||||
|
|
||||||
|
//enable custom material callback
|
||||||
|
staticBody->setCollisionFlags(staticBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MultiMaterialDemo::clientMoveAndDisplay()
|
||||||
|
{
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
float dt = getDeltaTimeMicroseconds() * 0.000001f;
|
||||||
|
|
||||||
|
if (m_animatedMesh)
|
||||||
|
{
|
||||||
|
static float offset=0.f;
|
||||||
|
offset+=0.01f;
|
||||||
|
|
||||||
|
// setVertexPositions(waveheight,offset);
|
||||||
|
|
||||||
|
int i;
|
||||||
|
int j;
|
||||||
|
btVector3 aabbMin(1e30,1e30,1e30);
|
||||||
|
btVector3 aabbMax(-1e30,-1e30,-1e30);
|
||||||
|
|
||||||
|
for ( i=NUM_VERTS_X/2-3;i<NUM_VERTS_X/2+2;i++)
|
||||||
|
{
|
||||||
|
for (j=NUM_VERTS_X/2-3;j<NUM_VERTS_Y/2+2;j++)
|
||||||
|
{
|
||||||
|
|
||||||
|
aabbMax.setMax(gVertices[i+j*NUM_VERTS_X]);
|
||||||
|
aabbMin.setMin(gVertices[i+j*NUM_VERTS_X]);
|
||||||
|
|
||||||
|
gVertices[i+j*NUM_VERTS_X].setValue((i-NUM_VERTS_X*0.5f)*TRIANGLE_SIZE,
|
||||||
|
0.f,
|
||||||
|
(j-NUM_VERTS_Y*0.5f)*TRIANGLE_SIZE);
|
||||||
|
|
||||||
|
aabbMin.setMin(gVertices[i+j*NUM_VERTS_X]);
|
||||||
|
aabbMax.setMax(gVertices[i+j*NUM_VERTS_X]);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
trimeshShape->partialRefitTree(aabbMin,aabbMax);
|
||||||
|
|
||||||
|
//clear all contact points involving mesh proxy. Note: this is a slow/unoptimized operation.
|
||||||
|
m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(staticBody->getBroadphaseHandle(),getDynamicsWorld()->getDispatcher());
|
||||||
|
}
|
||||||
|
|
||||||
|
m_dynamicsWorld->stepSimulation(dt);
|
||||||
|
|
||||||
|
//optional but useful: debug drawing
|
||||||
|
m_dynamicsWorld->debugDrawWorld();
|
||||||
|
|
||||||
|
renderme();
|
||||||
|
|
||||||
|
glFlush();
|
||||||
|
glutSwapBuffers();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void MultiMaterialDemo::displayCallback(void) {
|
||||||
|
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
renderme();
|
||||||
|
|
||||||
|
glFlush();
|
||||||
|
glutSwapBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void MultiMaterialDemo::exitPhysics()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//cleanup in the reverse order of creation/initialization
|
||||||
|
|
||||||
|
//remove the rigidbodies from the dynamics world and delete them
|
||||||
|
int i;
|
||||||
|
for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
|
||||||
|
{
|
||||||
|
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||||
|
btRigidBody* body = btRigidBody::upcast(obj);
|
||||||
|
if (body && body->getMotionState())
|
||||||
|
{
|
||||||
|
delete body->getMotionState();
|
||||||
|
}
|
||||||
|
m_dynamicsWorld->removeCollisionObject( obj );
|
||||||
|
delete obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
//delete collision shapes
|
||||||
|
for (int j=0;j<m_collisionShapes.size();j++)
|
||||||
|
{
|
||||||
|
btCollisionShape* shape = m_collisionShapes[j];
|
||||||
|
delete shape;
|
||||||
|
}
|
||||||
|
|
||||||
|
//delete dynamics world
|
||||||
|
delete m_dynamicsWorld;
|
||||||
|
|
||||||
|
if (m_indexVertexArrays)
|
||||||
|
delete m_indexVertexArrays;
|
||||||
|
|
||||||
|
//delete solver
|
||||||
|
delete m_solver;
|
||||||
|
|
||||||
|
//delete broadphase
|
||||||
|
delete m_broadphase;
|
||||||
|
|
||||||
|
//delete dispatcher
|
||||||
|
delete m_dispatcher;
|
||||||
|
|
||||||
|
delete m_collisionConfiguration;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
84
Demos/MultiMaterialDemo/MultiMaterialDemo.h
Normal file
84
Demos/MultiMaterialDemo/MultiMaterialDemo.h
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
#ifndef CONCAVE_DEMO_H
|
||||||
|
#define CONCAVE_DEMO_H
|
||||||
|
|
||||||
|
#include "DemoApplication.h"
|
||||||
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
|
||||||
|
class btBroadphaseInterface;
|
||||||
|
class btCollisionShape;
|
||||||
|
class btOverlappingPairCache;
|
||||||
|
class btCollisionDispatcher;
|
||||||
|
class btConstraintSolver;
|
||||||
|
struct btCollisionAlgorithmCreateFunc;
|
||||||
|
class btDefaultCollisionConfiguration;
|
||||||
|
class btTriangleIndexVertexArray;
|
||||||
|
|
||||||
|
///MultiMaterialDemo shows usage of static concave triangle meshes
|
||||||
|
///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
|
||||||
|
class MultiMaterialDemo : public DemoApplication
|
||||||
|
{
|
||||||
|
|
||||||
|
//keep the collision shapes, for deletion/cleanup
|
||||||
|
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
|
||||||
|
|
||||||
|
btTriangleIndexVertexArray* m_indexVertexArrays;
|
||||||
|
|
||||||
|
btBroadphaseInterface* m_broadphase;
|
||||||
|
|
||||||
|
btCollisionDispatcher* m_dispatcher;
|
||||||
|
|
||||||
|
btConstraintSolver* m_solver;
|
||||||
|
|
||||||
|
btDefaultCollisionConfiguration* m_collisionConfiguration;
|
||||||
|
|
||||||
|
bool m_animatedMesh;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
MultiMaterialDemo() : m_animatedMesh(true)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
void initPhysics();
|
||||||
|
|
||||||
|
void exitPhysics();
|
||||||
|
|
||||||
|
virtual ~MultiMaterialDemo()
|
||||||
|
{
|
||||||
|
exitPhysics();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void clientMoveAndDisplay();
|
||||||
|
|
||||||
|
virtual void displayCallback();
|
||||||
|
|
||||||
|
//to show refit works
|
||||||
|
void setVertexPositions(float waveheight, float offset);
|
||||||
|
|
||||||
|
virtual void keyboardCallback(unsigned char key, int x, int y);
|
||||||
|
|
||||||
|
static DemoApplication* Create()
|
||||||
|
{
|
||||||
|
MultiMaterialDemo* demo = new MultiMaterialDemo();
|
||||||
|
demo->myinit();
|
||||||
|
demo->initPhysics();
|
||||||
|
return demo;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //CONCAVE_DEMO_H
|
||||||
|
|
||||||
22
Demos/MultiMaterialDemo/main.cpp
Normal file
22
Demos/MultiMaterialDemo/main.cpp
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
|
||||||
|
#include "MultiMaterialDemo.h"
|
||||||
|
#include "GlutStuff.h"
|
||||||
|
|
||||||
|
#include "GlutStuff.h"
|
||||||
|
#include "GLDebugDrawer.h"
|
||||||
|
#include "btBulletDynamicsCommon.h"
|
||||||
|
|
||||||
|
GLDebugDrawer gDebugDrawer;
|
||||||
|
|
||||||
|
int main(int argc,char** argv)
|
||||||
|
{
|
||||||
|
|
||||||
|
MultiMaterialDemo* multiMaterialDemo = new MultiMaterialDemo();
|
||||||
|
multiMaterialDemo->initPhysics();
|
||||||
|
multiMaterialDemo->setCameraDistance(30.f);
|
||||||
|
|
||||||
|
multiMaterialDemo->getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
|
||||||
|
|
||||||
|
return glutmain(argc, argv,640,480,"Multimaterial Mesh Demo",multiMaterialDemo);
|
||||||
|
}
|
||||||
|
|
||||||
@@ -52,6 +52,8 @@ CONCAVE_SHAPES_START_HERE,
|
|||||||
TERRAIN_SHAPE_PROXYTYPE,
|
TERRAIN_SHAPE_PROXYTYPE,
|
||||||
///Used for GIMPACT Trimesh integration
|
///Used for GIMPACT Trimesh integration
|
||||||
GIMPACT_SHAPE_PROXYTYPE,
|
GIMPACT_SHAPE_PROXYTYPE,
|
||||||
|
///Multimaterial mesh
|
||||||
|
MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE,
|
||||||
|
|
||||||
EMPTY_SHAPE_PROXYTYPE,
|
EMPTY_SHAPE_PROXYTYPE,
|
||||||
STATIC_PLANE_PROXYTYPE,
|
STATIC_PLANE_PROXYTYPE,
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ subject to the following restrictions:
|
|||||||
btCollisionObject::btCollisionObject()
|
btCollisionObject::btCollisionObject()
|
||||||
: m_broadphaseHandle(0),
|
: m_broadphaseHandle(0),
|
||||||
m_collisionShape(0),
|
m_collisionShape(0),
|
||||||
|
m_rootCollisionShape(0),
|
||||||
m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT),
|
m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT),
|
||||||
m_islandTag1(-1),
|
m_islandTag1(-1),
|
||||||
m_companionId(-1),
|
m_companionId(-1),
|
||||||
|
|||||||
@@ -52,6 +52,11 @@ protected:
|
|||||||
btBroadphaseProxy* m_broadphaseHandle;
|
btBroadphaseProxy* m_broadphaseHandle;
|
||||||
btCollisionShape* m_collisionShape;
|
btCollisionShape* m_collisionShape;
|
||||||
|
|
||||||
|
///m_rootCollisionShape is temporarily used to store the original collision shape
|
||||||
|
///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes
|
||||||
|
///If it is NULL, the m_collisionShape is not temporarily replaced.
|
||||||
|
btCollisionShape* m_rootCollisionShape;
|
||||||
|
|
||||||
int m_collisionFlags;
|
int m_collisionFlags;
|
||||||
|
|
||||||
int m_islandTag1;
|
int m_islandTag1;
|
||||||
@@ -141,6 +146,7 @@ public:
|
|||||||
void setCollisionShape(btCollisionShape* collisionShape)
|
void setCollisionShape(btCollisionShape* collisionShape)
|
||||||
{
|
{
|
||||||
m_collisionShape = collisionShape;
|
m_collisionShape = collisionShape;
|
||||||
|
m_rootCollisionShape = collisionShape;
|
||||||
}
|
}
|
||||||
|
|
||||||
SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const
|
SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const
|
||||||
@@ -153,8 +159,22 @@ public:
|
|||||||
return m_collisionShape;
|
return m_collisionShape;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SIMD_FORCE_INLINE const btCollisionShape* getRootCollisionShape() const
|
||||||
|
{
|
||||||
|
return m_rootCollisionShape;
|
||||||
|
}
|
||||||
|
|
||||||
|
SIMD_FORCE_INLINE btCollisionShape* getRootCollisionShape()
|
||||||
|
{
|
||||||
|
return m_rootCollisionShape;
|
||||||
|
}
|
||||||
|
|
||||||
|
///Avoid using this internal API call
|
||||||
|
///internalSetTemporaryCollisionShape is used to temporary replace the actual collision shape by a child collision shape.
|
||||||
|
void internalSetTemporaryCollisionShape(btCollisionShape* collisionShape)
|
||||||
|
{
|
||||||
|
m_collisionShape = collisionShape;
|
||||||
|
}
|
||||||
|
|
||||||
int getActivationState() const { return m_activationState1;}
|
int getActivationState() const { return m_activationState1;}
|
||||||
|
|
||||||
|
|||||||
@@ -34,10 +34,9 @@ m_isSwapped(isSwapped)
|
|||||||
for (i=0;i<numChildren;i++)
|
for (i=0;i<numChildren;i++)
|
||||||
{
|
{
|
||||||
btCollisionShape* childShape = compoundShape->getChildShape(i);
|
btCollisionShape* childShape = compoundShape->getChildShape(i);
|
||||||
btCollisionShape* orgShape = colObj->getCollisionShape();
|
colObj->internalSetTemporaryCollisionShape( childShape );
|
||||||
colObj->setCollisionShape( childShape );
|
|
||||||
m_childCollisionAlgorithms[i] = ci.m_dispatcher1->findAlgorithm(colObj,otherObj);
|
m_childCollisionAlgorithms[i] = ci.m_dispatcher1->findAlgorithm(colObj,otherObj);
|
||||||
colObj->setCollisionShape( orgShape );
|
colObj->setCollisionShape( colObj->getRootCollisionShape());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -116,13 +116,8 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
|
|||||||
{
|
{
|
||||||
btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
|
btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
|
||||||
tm.setMargin(m_collisionMarginTriangle);
|
tm.setMargin(m_collisionMarginTriangle);
|
||||||
btCollisionShape* tmpShape = ob->getCollisionShape();
|
|
||||||
|
|
||||||
//copy over user pointers to temporary shape
|
|
||||||
tm.setUserPointer(tmpShape->getUserPointer());
|
|
||||||
|
|
||||||
ob->setCollisionShape( &tm );
|
|
||||||
|
|
||||||
|
ob->internalSetTemporaryCollisionShape( &tm );
|
||||||
|
|
||||||
btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr);
|
btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr);
|
||||||
///this should use the btDispatcher, so the actual registered algorithm is used
|
///this should use the btDispatcher, so the actual registered algorithm is used
|
||||||
@@ -134,12 +129,10 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
|
|||||||
colAlgo->processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
|
colAlgo->processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
|
||||||
colAlgo->~btCollisionAlgorithm();
|
colAlgo->~btCollisionAlgorithm();
|
||||||
ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
|
ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
|
||||||
ob->setCollisionShape( tmpShape );
|
ob->setCollisionShape( ob->getRootCollisionShape());
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
34
src/BulletCollision/CollisionShapes/btMaterial.h
Normal file
34
src/BulletCollision/CollisionShapes/btMaterial.h
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/// This file was created by Alex Silverman
|
||||||
|
|
||||||
|
#ifndef MATERIAL_H
|
||||||
|
#define MATERIAL_H
|
||||||
|
|
||||||
|
// Material class to be used by btMultimaterialTriangleMeshShape to store triangle properties
|
||||||
|
class btMaterial
|
||||||
|
{
|
||||||
|
// public members so that materials can change due to world events
|
||||||
|
public:
|
||||||
|
btScalar m_friction;
|
||||||
|
btScalar m_restitution;
|
||||||
|
int pad[2];
|
||||||
|
|
||||||
|
btMaterial(){}
|
||||||
|
btMaterial(btScalar fric, btScalar rest) { m_friction = fric; m_restitution = rest; }
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // MATERIAL_H
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/// This file was created by Alex Silverman
|
||||||
|
|
||||||
|
#include "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h"
|
||||||
|
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h"
|
||||||
|
//#include "BulletCollision/CollisionShapes/btOptimizedBvh.h"
|
||||||
|
|
||||||
|
|
||||||
|
///Obtains the material for a specific triangle
|
||||||
|
const btMaterial * btMultimaterialTriangleMeshShape::getMaterialProperties(int partID, int triIndex)
|
||||||
|
{
|
||||||
|
const unsigned char * materialBase = 0;
|
||||||
|
int numMaterials;
|
||||||
|
PHY_ScalarType materialType;
|
||||||
|
int materialStride;
|
||||||
|
const unsigned char * triangleMaterialBase = 0;
|
||||||
|
int numTriangles;
|
||||||
|
int triangleMaterialStride;
|
||||||
|
PHY_ScalarType triangleType;
|
||||||
|
|
||||||
|
((btTriangleIndexVertexMaterialArray*)m_meshInterface)->getLockedReadOnlyMaterialBase(&materialBase, numMaterials, materialType, materialStride,
|
||||||
|
&triangleMaterialBase, numTriangles, triangleMaterialStride, triangleType, partID);
|
||||||
|
|
||||||
|
// return the pointer to the place with the friction for the triangle
|
||||||
|
// TODO: This depends on whether it's a moving mesh or not
|
||||||
|
// BUG IN GIMPACT
|
||||||
|
//return (btScalar*)(&materialBase[triangleMaterialBase[(triIndex-1) * triangleMaterialStride] * materialStride]);
|
||||||
|
int * matInd = (int *)(&(triangleMaterialBase[(triIndex * triangleMaterialStride)]));
|
||||||
|
btMaterial *matVal = (btMaterial *)(&(materialBase[*matInd * materialStride]));
|
||||||
|
return (matVal);
|
||||||
|
}
|
||||||
@@ -0,0 +1,125 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/// This file was created by Alex Silverman
|
||||||
|
|
||||||
|
#ifndef BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
|
||||||
|
#define BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
|
||||||
|
|
||||||
|
#include "btBvhTriangleMeshShape.h"
|
||||||
|
#include "btMaterial.h"
|
||||||
|
|
||||||
|
///BvhTriangleMaterialMeshShape extends BvhTriangleMeshShape.
|
||||||
|
///Its main contribution is the interface into a material array.
|
||||||
|
ATTRIBUTE_ALIGNED16(class) btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape
|
||||||
|
{
|
||||||
|
btAlignedObjectArray <btMaterial*> m_materialList;
|
||||||
|
int ** m_triangleMaterials;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||||
|
|
||||||
|
btMultimaterialTriangleMeshShape(): btBvhTriangleMeshShape() {}
|
||||||
|
btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true):
|
||||||
|
btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh)
|
||||||
|
{
|
||||||
|
btVector3 m_triangle[3];
|
||||||
|
const unsigned char *vertexbase;
|
||||||
|
int numverts;
|
||||||
|
PHY_ScalarType type;
|
||||||
|
int stride;
|
||||||
|
const unsigned char *indexbase;
|
||||||
|
int indexstride;
|
||||||
|
int numfaces;
|
||||||
|
PHY_ScalarType indicestype;
|
||||||
|
|
||||||
|
//m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
|
||||||
|
|
||||||
|
for(int i = 0; i < meshInterface->getNumSubParts(); i++)
|
||||||
|
{
|
||||||
|
m_meshInterface->getLockedReadOnlyVertexIndexBase(
|
||||||
|
&vertexbase,
|
||||||
|
numverts,
|
||||||
|
type,
|
||||||
|
stride,
|
||||||
|
&indexbase,
|
||||||
|
indexstride,
|
||||||
|
numfaces,
|
||||||
|
indicestype,
|
||||||
|
i);
|
||||||
|
//m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
|
||||||
|
btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true):
|
||||||
|
btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh)
|
||||||
|
{
|
||||||
|
btVector3 m_triangle[3];
|
||||||
|
const unsigned char *vertexbase;
|
||||||
|
int numverts;
|
||||||
|
PHY_ScalarType type;
|
||||||
|
int stride;
|
||||||
|
const unsigned char *indexbase;
|
||||||
|
int indexstride;
|
||||||
|
int numfaces;
|
||||||
|
PHY_ScalarType indicestype;
|
||||||
|
|
||||||
|
//m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
|
||||||
|
|
||||||
|
for(int i = 0; i < meshInterface->getNumSubParts(); i++)
|
||||||
|
{
|
||||||
|
m_meshInterface->getLockedReadOnlyVertexIndexBase(
|
||||||
|
&vertexbase,
|
||||||
|
numverts,
|
||||||
|
type,
|
||||||
|
stride,
|
||||||
|
&indexbase,
|
||||||
|
indexstride,
|
||||||
|
numfaces,
|
||||||
|
indicestype,
|
||||||
|
i);
|
||||||
|
//m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual ~btMultimaterialTriangleMeshShape()
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
for(int i = 0; i < m_meshInterface->getNumSubParts(); i++)
|
||||||
|
{
|
||||||
|
btAlignedFree(m_materialValues[i]);
|
||||||
|
m_materialLookup[i] = NULL;
|
||||||
|
}
|
||||||
|
btAlignedFree(m_materialValues);
|
||||||
|
m_materialLookup = NULL;
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
virtual int getShapeType() const
|
||||||
|
{
|
||||||
|
return MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
|
||||||
|
}
|
||||||
|
|
||||||
|
//debugging
|
||||||
|
virtual const char* getName()const {return "MULTIMATERIALTRIANGLEMESH";}
|
||||||
|
|
||||||
|
///Obtains the material for a specific triangle
|
||||||
|
const btMaterial * getMaterialProperties(int partID, int triIndex);
|
||||||
|
|
||||||
|
}
|
||||||
|
;
|
||||||
|
|
||||||
|
#endif //BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
|
||||||
@@ -0,0 +1,86 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
///This file was created by Alex Silverman
|
||||||
|
|
||||||
|
#include "btTriangleIndexVertexMaterialArray.h"
|
||||||
|
|
||||||
|
btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
|
||||||
|
int numVertices,btScalar* vertexBase,int vertexStride,
|
||||||
|
int numMaterials, unsigned char* materialBase, int materialStride,
|
||||||
|
int* triangleMaterialsBase, int materialIndexStride) :
|
||||||
|
btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride)
|
||||||
|
{
|
||||||
|
btMaterialProperties mat;
|
||||||
|
|
||||||
|
mat.m_numMaterials = numMaterials;
|
||||||
|
mat.m_materialBase = materialBase;
|
||||||
|
mat.m_materialStride = materialStride;
|
||||||
|
#ifdef BT_USE_DOUBLE_PRECISION
|
||||||
|
mat.m_materialType = PHY_DOUBLE;
|
||||||
|
#else
|
||||||
|
mat.m_materialType = PHY_FLOAT;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
mat.m_numTriangles = numTriangles;
|
||||||
|
mat.m_triangleMaterialsBase = (unsigned char *)triangleMaterialsBase;
|
||||||
|
mat.m_triangleMaterialStride = materialIndexStride;
|
||||||
|
mat.m_triangleType = PHY_INTEGER;
|
||||||
|
|
||||||
|
addMaterialProperties(mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void btTriangleIndexVertexMaterialArray::getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
|
||||||
|
unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
|
||||||
|
{
|
||||||
|
btAssert(subpart< getNumSubParts() );
|
||||||
|
|
||||||
|
btMaterialProperties& mats = m_materials[subpart];
|
||||||
|
|
||||||
|
numMaterials = mats.m_numMaterials;
|
||||||
|
(*materialBase) = (unsigned char *) mats.m_materialBase;
|
||||||
|
#ifdef BT_USE_DOUBLE_PRECISION
|
||||||
|
materialType = PHY_DOUBLE;
|
||||||
|
#else
|
||||||
|
materialType = PHY_FLOAT;
|
||||||
|
#endif
|
||||||
|
materialStride = mats.m_materialStride;
|
||||||
|
|
||||||
|
numTriangles = mats.m_numTriangles;
|
||||||
|
(*triangleMaterialBase) = (unsigned char *)mats.m_triangleMaterialsBase;
|
||||||
|
triangleMaterialStride = mats.m_triangleMaterialStride;
|
||||||
|
triangleType = mats.m_triangleType;
|
||||||
|
}
|
||||||
|
|
||||||
|
void btTriangleIndexVertexMaterialArray::getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
|
||||||
|
const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
|
||||||
|
{
|
||||||
|
btMaterialProperties& mats = m_materials[subpart];
|
||||||
|
|
||||||
|
numMaterials = mats.m_numMaterials;
|
||||||
|
(*materialBase) = (const unsigned char *) mats.m_materialBase;
|
||||||
|
#ifdef BT_USE_DOUBLE_PRECISION
|
||||||
|
materialType = PHY_DOUBLE;
|
||||||
|
#else
|
||||||
|
materialType = PHY_FLOAT;
|
||||||
|
#endif
|
||||||
|
materialStride = mats.m_materialStride;
|
||||||
|
|
||||||
|
numTriangles = mats.m_numTriangles;
|
||||||
|
(*triangleMaterialBase) = (const unsigned char *)mats.m_triangleMaterialsBase;
|
||||||
|
triangleMaterialStride = mats.m_triangleMaterialStride;
|
||||||
|
triangleType = mats.m_triangleType;
|
||||||
|
}
|
||||||
@@ -0,0 +1,84 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
///This file was created by Alex Silverman
|
||||||
|
|
||||||
|
#ifndef BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
|
||||||
|
#define BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
|
||||||
|
|
||||||
|
#include "btTriangleIndexVertexArray.h"
|
||||||
|
|
||||||
|
|
||||||
|
ATTRIBUTE_ALIGNED16( struct) btMaterialProperties
|
||||||
|
{
|
||||||
|
///m_materialBase ==========> 2 btScalar values make up one material, friction then restitution
|
||||||
|
int m_numMaterials;
|
||||||
|
const unsigned char * m_materialBase;
|
||||||
|
int m_materialStride;
|
||||||
|
PHY_ScalarType m_materialType;
|
||||||
|
///m_numTriangles <=========== This exists in the btIndexedMesh object for the same subpart, but since we're
|
||||||
|
/// padding the structure, it can be reproduced at no real cost
|
||||||
|
///m_triangleMaterials =====> 1 integer value makes up one entry
|
||||||
|
/// eg: m_triangleMaterials[1] = 5; // This will set triangle 2 to use material 5
|
||||||
|
int m_numTriangles;
|
||||||
|
const unsigned char * m_triangleMaterialsBase;
|
||||||
|
int m_triangleMaterialStride;
|
||||||
|
///m_triangleType <========== Automatically set in addMaterialProperties
|
||||||
|
PHY_ScalarType m_triangleType;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef btAlignedObjectArray<btMaterialProperties> MaterialArray;
|
||||||
|
|
||||||
|
///TriangleIndexVertexMaterialArray is built on TriangleIndexVertexArray
|
||||||
|
///The addition of a material array allows for the utilization of the partID and
|
||||||
|
///triangleIndex that are returned in the ContactAddedCallback. As with
|
||||||
|
///TriangleIndexVertexArray, no duplicate is made of the material data, so it
|
||||||
|
///is the users responsibility to maintain the array during the lifetime of the
|
||||||
|
///TriangleIndexVertexMaterialArray.
|
||||||
|
ATTRIBUTE_ALIGNED16(class) btTriangleIndexVertexMaterialArray : public btTriangleIndexVertexArray
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
MaterialArray m_materials;
|
||||||
|
|
||||||
|
public:
|
||||||
|
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||||
|
|
||||||
|
btTriangleIndexVertexMaterialArray()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
|
||||||
|
int numVertices,btScalar* vertexBase,int vertexStride,
|
||||||
|
int numMaterials, unsigned char* materialBase, int materialStride,
|
||||||
|
int* triangleMaterialsBase, int materialIndexStride);
|
||||||
|
|
||||||
|
virtual ~btTriangleIndexVertexMaterialArray() {}
|
||||||
|
|
||||||
|
void addMaterialProperties(const btMaterialProperties& mat, PHY_ScalarType triangleType = PHY_INTEGER)
|
||||||
|
{
|
||||||
|
m_materials.push_back(mat);
|
||||||
|
m_materials[m_materials.size()-1].m_triangleType = triangleType;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
|
||||||
|
unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType ,int subpart = 0);
|
||||||
|
|
||||||
|
virtual void getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
|
||||||
|
const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart = 0);
|
||||||
|
|
||||||
|
}
|
||||||
|
;
|
||||||
|
|
||||||
|
#endif //BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
|
||||||
@@ -27,7 +27,6 @@ public:
|
|||||||
|
|
||||||
btVector3 m_vertices1[3];
|
btVector3 m_vertices1[3];
|
||||||
|
|
||||||
|
|
||||||
virtual int getNumVertices() const
|
virtual int getNumVertices() const
|
||||||
{
|
{
|
||||||
return 3;
|
return 3;
|
||||||
@@ -84,13 +83,12 @@ public:
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
btTriangleShape(const btVector3& p0,const btVector3& p1,const btVector3& p2)
|
btTriangleShape(const btVector3& p0,const btVector3& p1,const btVector3& p2)
|
||||||
{
|
{
|
||||||
m_vertices1[0] = p0;
|
m_vertices1[0] = p0;
|
||||||
m_vertices1[1] = p1;
|
m_vertices1[1] = p1;
|
||||||
m_vertices1[2] = p2;
|
m_vertices1[2] = p2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i) const
|
virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i) const
|
||||||
|
|||||||
@@ -77,7 +77,7 @@ void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo&
|
|||||||
m_friction = constructionInfo.m_friction;
|
m_friction = constructionInfo.m_friction;
|
||||||
m_restitution = constructionInfo.m_restitution;
|
m_restitution = constructionInfo.m_restitution;
|
||||||
|
|
||||||
m_collisionShape = constructionInfo.m_collisionShape;
|
setCollisionShape( constructionInfo.m_collisionShape );
|
||||||
m_debugBodyId = uniqueId++;
|
m_debugBodyId = uniqueId++;
|
||||||
|
|
||||||
setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia);
|
setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia);
|
||||||
|
|||||||
Reference in New Issue
Block a user