MultiThreaded Demo:
- fixing various race conditions throughout (usage of static vars, etc)
- addition of a few lightweight mutexes (which are compiled out by default)
- slight code rearrangement in discreteDynamicsWorld to facilitate multithreading
- PoolAllocator::allocate() can now be called when pool is full without
crashing (null pointer returned)
- PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe
(default is un-threadsafe)
- CollisionDispatcher no longer checks if the pool allocator is full
before calling allocate(), instead it just calls allocate() and
checks if the return is null -- this avoids a race condition
- SequentialImpulseConstraintSolver OPTIONALLY uses different logic in
getOrInitSolverBody() to avoid a race condition with kinematic bodies
- addition of 2 classes which together allow simulation islands to be run
in parallel:
- btSimulationIslandManagerMt
- btDiscreteDynamicsWorldMt
- MultiThreadedDemo example in the example browser demonstrating use of
OpenMP, Microsoft PPL, and Intel TBB
- use multithreading for other demos
- benchmark demo: add parallel raycasting
This commit is contained in:
@@ -18,6 +18,7 @@ language "C++"
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files {
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"**.cpp",
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"**.h",
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"../CommonInterfaces/*",
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}
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@@ -49,6 +50,7 @@ files {
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../CommonInterfaces/*",
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"../Utils/b3Clock.cpp",
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"../Utils/b3Clock.h",
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}
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@@ -90,6 +92,7 @@ files {
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../CommonInterfaces/*",
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"../TinyRenderer/geometry.cpp",
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"../TinyRenderer/model.cpp",
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"../TinyRenderer/tgaimage.cpp",
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@@ -130,6 +133,7 @@ files {
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"*.h",
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"../StandaloneMain/main_tinyrenderer_single_example.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../CommonInterfaces/*",
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"../OpenGLWindow/SimpleCamera.cpp",
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"../TinyRenderer/geometry.cpp",
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"../TinyRenderer/model.cpp",
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@@ -175,6 +179,7 @@ files {
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"BasicExample.cpp",
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"*.h",
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"../StandaloneMain/hellovr_opengl_main.cpp",
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"../CommonInterfaces/*",
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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@@ -200,4 +205,4 @@ if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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end
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end
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