MultiThreaded Demo:
- fixing various race conditions throughout (usage of static vars, etc)
- addition of a few lightweight mutexes (which are compiled out by default)
- slight code rearrangement in discreteDynamicsWorld to facilitate multithreading
- PoolAllocator::allocate() can now be called when pool is full without
crashing (null pointer returned)
- PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe
(default is un-threadsafe)
- CollisionDispatcher no longer checks if the pool allocator is full
before calling allocate(), instead it just calls allocate() and
checks if the return is null -- this avoids a race condition
- SequentialImpulseConstraintSolver OPTIONALLY uses different logic in
getOrInitSolverBody() to avoid a race condition with kinematic bodies
- addition of 2 classes which together allow simulation islands to be run
in parallel:
- btSimulationIslandManagerMt
- btDiscreteDynamicsWorldMt
- MultiThreadedDemo example in the example browser demonstrating use of
OpenMP, Microsoft PPL, and Intel TBB
- use multithreading for other demos
- benchmark demo: add parallel raycasting
This commit is contained in:
855
examples/CommonInterfaces/CommonRigidBodyBase.cpp
Normal file
855
examples/CommonInterfaces/CommonRigidBodyBase.cpp
Normal file
@@ -0,0 +1,855 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "LinearMath/btIDebugDraw.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <algorithm>
|
||||
|
||||
class btCollisionShape;
|
||||
|
||||
#include "CommonExampleInterface.h"
|
||||
#include "CommonRigidBodyBase.h"
|
||||
#include "CommonParameterInterface.h"
|
||||
#include "CommonGUIHelperInterface.h"
|
||||
#include "CommonRenderInterface.h"
|
||||
#include "CommonWindowInterface.h"
|
||||
#include "CommonGraphicsAppInterface.h"
|
||||
#include "ParallelFor.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "LinearMath/btPoolAllocator.h"
|
||||
#include "btBulletCollisionCommon.h"
|
||||
#include "BulletCollision/CollisionDispatch/btSimulationIslandManagerMt.h" // for setSplitIslands()
|
||||
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h"
|
||||
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
|
||||
|
||||
TaskManager gTaskMgr;
|
||||
|
||||
#define USE_PARALLEL_NARROWPHASE 1 // detect collisions in parallel
|
||||
#define USE_PARALLEL_ISLAND_SOLVER 1 // solve simulation islands in parallel
|
||||
#define USE_PARALLEL_CREATE_PREDICTIVE_CONTACTS 1
|
||||
#define USE_PARALLEL_INTEGRATE_TRANSFORMS 1
|
||||
#define USE_PARALLEL_PREDICT_UNCONSTRAINED_MOTION 1
|
||||
|
||||
#if defined (_MSC_VER) && _MSC_VER >= 1600
|
||||
// give us a compile error if any signatures of overriden methods is changed
|
||||
#define BT_OVERRIDE override
|
||||
#else
|
||||
#define BT_OVERRIDE
|
||||
#endif
|
||||
|
||||
|
||||
class Profiler
|
||||
{
|
||||
public:
|
||||
enum RecordType
|
||||
{
|
||||
kRecordInternalTimeStep,
|
||||
kRecordDispatchAllCollisionPairs,
|
||||
kRecordDispatchIslands,
|
||||
kRecordPredictUnconstrainedMotion,
|
||||
kRecordCreatePredictiveContacts,
|
||||
kRecordIntegrateTransforms,
|
||||
kRecordCount
|
||||
};
|
||||
|
||||
private:
|
||||
btClock mClock;
|
||||
|
||||
struct Record
|
||||
{
|
||||
int mCallCount;
|
||||
unsigned long long mAccum;
|
||||
unsigned int mStartTime;
|
||||
unsigned int mHistory[8];
|
||||
|
||||
void begin(unsigned int curTime)
|
||||
{
|
||||
mStartTime = curTime;
|
||||
}
|
||||
void end(unsigned int curTime)
|
||||
{
|
||||
unsigned int endTime = curTime;
|
||||
unsigned int elapsed = endTime - mStartTime;
|
||||
mAccum += elapsed;
|
||||
mHistory[ mCallCount & 7 ] = elapsed;
|
||||
++mCallCount;
|
||||
}
|
||||
float getAverageTime() const
|
||||
{
|
||||
int count = btMin( 8, mCallCount );
|
||||
if ( count > 0 )
|
||||
{
|
||||
unsigned int sum = 0;
|
||||
for ( int i = 0; i < count; ++i )
|
||||
{
|
||||
sum += mHistory[ i ];
|
||||
}
|
||||
float avg = float( sum ) / float( count );
|
||||
return avg;
|
||||
}
|
||||
return 0.0;
|
||||
}
|
||||
};
|
||||
Record mRecords[ kRecordCount ];
|
||||
|
||||
public:
|
||||
void begin(RecordType rt)
|
||||
{
|
||||
mRecords[rt].begin(mClock.getTimeMicroseconds());
|
||||
}
|
||||
void end(RecordType rt)
|
||||
{
|
||||
mRecords[rt].end(mClock.getTimeMicroseconds());
|
||||
}
|
||||
float getAverageTime(RecordType rt) const
|
||||
{
|
||||
return mRecords[rt].getAverageTime();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Profiler gProfiler;
|
||||
|
||||
class ProfileHelper
|
||||
{
|
||||
Profiler::RecordType mRecType;
|
||||
public:
|
||||
ProfileHelper(Profiler::RecordType rt)
|
||||
{
|
||||
mRecType = rt;
|
||||
gProfiler.begin( mRecType );
|
||||
}
|
||||
~ProfileHelper()
|
||||
{
|
||||
gProfiler.end( mRecType );
|
||||
}
|
||||
};
|
||||
|
||||
int gThreadsRunningCounter = 0;
|
||||
btSpinMutex gThreadsRunningCounterMutex;
|
||||
|
||||
void btPushThreadsAreRunning()
|
||||
{
|
||||
gThreadsRunningCounterMutex.lock();
|
||||
gThreadsRunningCounter++;
|
||||
gThreadsRunningCounterMutex.unlock();
|
||||
}
|
||||
|
||||
void btPopThreadsAreRunning()
|
||||
{
|
||||
gThreadsRunningCounterMutex.lock();
|
||||
gThreadsRunningCounter--;
|
||||
gThreadsRunningCounterMutex.unlock();
|
||||
}
|
||||
|
||||
bool btThreadsAreRunning()
|
||||
{
|
||||
return gThreadsRunningCounter != 0;
|
||||
}
|
||||
|
||||
|
||||
#if USE_PARALLEL_NARROWPHASE
|
||||
|
||||
class MyCollisionDispatcher : public btCollisionDispatcher
|
||||
{
|
||||
btSpinMutex m_manifoldPtrsMutex;
|
||||
|
||||
public:
|
||||
MyCollisionDispatcher( btCollisionConfiguration* config ) : btCollisionDispatcher( config )
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~MyCollisionDispatcher()
|
||||
{
|
||||
}
|
||||
|
||||
btPersistentManifold* getNewManifold( const btCollisionObject* body0, const btCollisionObject* body1 ) BT_OVERRIDE
|
||||
{
|
||||
// added spin-locks
|
||||
//optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
|
||||
|
||||
btScalar contactBreakingThreshold = ( m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD ) ?
|
||||
btMin( body0->getCollisionShape()->getContactBreakingThreshold( gContactBreakingThreshold ), body1->getCollisionShape()->getContactBreakingThreshold( gContactBreakingThreshold ) )
|
||||
: gContactBreakingThreshold;
|
||||
|
||||
btScalar contactProcessingThreshold = btMin( body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold() );
|
||||
|
||||
void* mem = m_persistentManifoldPoolAllocator->allocate( sizeof( btPersistentManifold ) );
|
||||
if (NULL == mem)
|
||||
{
|
||||
//we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
|
||||
if ( ( m_dispatcherFlags&CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION ) == 0 )
|
||||
{
|
||||
mem = btAlignedAlloc( sizeof( btPersistentManifold ), 16 );
|
||||
}
|
||||
else
|
||||
{
|
||||
btAssert( 0 );
|
||||
//make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
btPersistentManifold* manifold = new(mem) btPersistentManifold( body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold );
|
||||
m_manifoldPtrsMutex.lock();
|
||||
manifold->m_index1a = m_manifoldsPtr.size();
|
||||
m_manifoldsPtr.push_back( manifold );
|
||||
m_manifoldPtrsMutex.unlock();
|
||||
|
||||
return manifold;
|
||||
}
|
||||
|
||||
void releaseManifold( btPersistentManifold* manifold ) BT_OVERRIDE
|
||||
{
|
||||
clearManifold( manifold );
|
||||
|
||||
m_manifoldPtrsMutex.lock();
|
||||
int findIndex = manifold->m_index1a;
|
||||
btAssert( findIndex < m_manifoldsPtr.size() );
|
||||
m_manifoldsPtr.swap( findIndex, m_manifoldsPtr.size() - 1 );
|
||||
m_manifoldsPtr[ findIndex ]->m_index1a = findIndex;
|
||||
m_manifoldsPtr.pop_back();
|
||||
m_manifoldPtrsMutex.unlock();
|
||||
|
||||
manifold->~btPersistentManifold();
|
||||
if ( m_persistentManifoldPoolAllocator->validPtr( manifold ) )
|
||||
{
|
||||
m_persistentManifoldPoolAllocator->freeMemory( manifold );
|
||||
}
|
||||
else
|
||||
{
|
||||
btAlignedFree( manifold );
|
||||
}
|
||||
}
|
||||
|
||||
struct Updater
|
||||
{
|
||||
btBroadphasePair* mPairArray;
|
||||
btNearCallback mCallback;
|
||||
btCollisionDispatcher* mDispatcher;
|
||||
const btDispatcherInfo* mInfo;
|
||||
|
||||
Updater()
|
||||
{
|
||||
mPairArray = NULL;
|
||||
mCallback = NULL;
|
||||
mDispatcher = NULL;
|
||||
mInfo = NULL;
|
||||
}
|
||||
void forLoop( int iBegin, int iEnd ) const
|
||||
{
|
||||
for ( int i = iBegin; i < iEnd; ++i )
|
||||
{
|
||||
btBroadphasePair* pair = &mPairArray[ i ];
|
||||
mCallback( *pair, *mDispatcher, *mInfo );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
virtual void dispatchAllCollisionPairs( btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher ) BT_OVERRIDE
|
||||
{
|
||||
ProfileHelper prof(Profiler::kRecordDispatchAllCollisionPairs);
|
||||
int grainSize = 40; // iterations per task
|
||||
int pairCount = pairCache->getNumOverlappingPairs();
|
||||
Updater updater;
|
||||
updater.mCallback = getNearCallback();
|
||||
updater.mPairArray = pairCount > 0 ? pairCache->getOverlappingPairArrayPtr() : NULL;
|
||||
updater.mDispatcher = this;
|
||||
updater.mInfo = &info;
|
||||
|
||||
btPushThreadsAreRunning();
|
||||
parallelFor( 0, pairCount, grainSize, updater );
|
||||
btPopThreadsAreRunning();
|
||||
|
||||
if (m_manifoldsPtr.size() < 1)
|
||||
return;
|
||||
|
||||
// reconstruct the manifolds array to ensure determinism
|
||||
m_manifoldsPtr.resizeNoInitialize(0);
|
||||
btBroadphasePair* pairs = pairCache->getOverlappingPairArrayPtr();
|
||||
for (int i = 0; i < pairCount; ++i)
|
||||
{
|
||||
btCollisionAlgorithm* algo = pairs[i].m_algorithm;
|
||||
if (algo) algo->getAllContactManifolds(m_manifoldsPtr);
|
||||
}
|
||||
|
||||
// update the indices (used when releasing manifolds)
|
||||
for (int i = 0; i < m_manifoldsPtr.size(); ++i)
|
||||
m_manifoldsPtr[i]->m_index1a = i;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#if USE_PARALLEL_ISLAND_SOLVER
|
||||
///
|
||||
/// MyConstraintSolverPool - masquerades as a constraint solver, but really it is a threadsafe pool of them.
|
||||
///
|
||||
/// Each solver in the pool is protected by a mutex. When solveGroup is called from a thread,
|
||||
/// the pool looks for a solver that isn't being used by another thread, locks it, and dispatches the
|
||||
/// call to the solver.
|
||||
/// So long as there are at least as many solvers as there are hardware threads, it should never need to
|
||||
/// spin wait.
|
||||
///
|
||||
class MyConstraintSolverPool : public btConstraintSolver
|
||||
{
|
||||
const static size_t kCacheLineSize = 128;
|
||||
struct ThreadSolver
|
||||
{
|
||||
btConstraintSolver* solver;
|
||||
btSpinMutex mutex;
|
||||
char _cachelinePadding[ kCacheLineSize - sizeof( btSpinMutex ) - sizeof( void* ) ]; // keep mutexes from sharing a cache line
|
||||
};
|
||||
btAlignedObjectArray<ThreadSolver> m_solvers;
|
||||
btConstraintSolverType m_solverType;
|
||||
|
||||
ThreadSolver* getAndLockThreadSolver()
|
||||
{
|
||||
while ( true )
|
||||
{
|
||||
for ( int i = 0; i < m_solvers.size(); ++i )
|
||||
{
|
||||
ThreadSolver& solver = m_solvers[ i ];
|
||||
if ( solver.mutex.tryLock() )
|
||||
{
|
||||
return &solver;
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
void init( btConstraintSolver** solvers, int numSolvers )
|
||||
{
|
||||
m_solverType = BT_SEQUENTIAL_IMPULSE_SOLVER;
|
||||
m_solvers.resize( numSolvers );
|
||||
for ( int i = 0; i < numSolvers; ++i )
|
||||
{
|
||||
m_solvers[ i ].solver = solvers[ i ];
|
||||
}
|
||||
if ( numSolvers > 0 )
|
||||
{
|
||||
m_solverType = solvers[ 0 ]->getSolverType();
|
||||
}
|
||||
}
|
||||
public:
|
||||
// create the solvers for me
|
||||
explicit MyConstraintSolverPool( int numSolvers )
|
||||
{
|
||||
btAlignedObjectArray<btConstraintSolver*> solvers;
|
||||
solvers.reserve( numSolvers );
|
||||
for ( int i = 0; i < numSolvers; ++i )
|
||||
{
|
||||
btConstraintSolver* solver = new btSequentialImpulseConstraintSolver();
|
||||
solvers.push_back( solver );
|
||||
}
|
||||
init( &solvers[ 0 ], numSolvers );
|
||||
}
|
||||
|
||||
// pass in fully constructed solvers (destructor will delete them)
|
||||
MyConstraintSolverPool( btConstraintSolver** solvers, int numSolvers )
|
||||
{
|
||||
init( solvers, numSolvers );
|
||||
}
|
||||
virtual ~MyConstraintSolverPool()
|
||||
{
|
||||
// delete all solvers
|
||||
for ( int i = 0; i < m_solvers.size(); ++i )
|
||||
{
|
||||
ThreadSolver& solver = m_solvers[ i ];
|
||||
delete solver.solver;
|
||||
solver.solver = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
//virtual void prepareSolve( int /* numBodies */, int /* numManifolds */ ) { ; } // does nothing
|
||||
|
||||
///solve a group of constraints
|
||||
virtual btScalar solveGroup( btCollisionObject** bodies,
|
||||
int numBodies,
|
||||
btPersistentManifold** manifolds,
|
||||
int numManifolds,
|
||||
btTypedConstraint** constraints,
|
||||
int numConstraints,
|
||||
const btContactSolverInfo& info,
|
||||
btIDebugDraw* debugDrawer,
|
||||
btDispatcher* dispatcher
|
||||
)
|
||||
{
|
||||
ThreadSolver* solver = getAndLockThreadSolver();
|
||||
solver->solver->solveGroup( bodies, numBodies, manifolds, numManifolds, constraints, numConstraints, info, debugDrawer, dispatcher );
|
||||
solver->mutex.unlock();
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
//virtual void allSolved( const btContactSolverInfo& /* info */, class btIDebugDraw* /* debugDrawer */ ) { ; } // does nothing
|
||||
|
||||
///clear internal cached data and reset random seed
|
||||
virtual void reset()
|
||||
{
|
||||
for ( int i = 0; i < m_solvers.size(); ++i )
|
||||
{
|
||||
ThreadSolver& solver = m_solvers[ i ];
|
||||
solver.mutex.lock();
|
||||
solver.solver->reset();
|
||||
solver.mutex.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
virtual btConstraintSolverType getSolverType() const
|
||||
{
|
||||
return m_solverType;
|
||||
}
|
||||
};
|
||||
|
||||
struct UpdateIslandDispatcher
|
||||
{
|
||||
btAlignedObjectArray<btSimulationIslandManagerMt::Island*>* islandsPtr;
|
||||
btSimulationIslandManagerMt::IslandCallback* callback;
|
||||
|
||||
void forLoop( int iBegin, int iEnd ) const
|
||||
{
|
||||
for ( int i = iBegin; i < iEnd; ++i )
|
||||
{
|
||||
btSimulationIslandManagerMt::Island* island = ( *islandsPtr )[ i ];
|
||||
btPersistentManifold** manifolds = island->manifoldArray.size() ? &island->manifoldArray[ 0 ] : NULL;
|
||||
btTypedConstraint** constraintsPtr = island->constraintArray.size() ? &island->constraintArray[ 0 ] : NULL;
|
||||
callback->processIsland( &island->bodyArray[ 0 ],
|
||||
island->bodyArray.size(),
|
||||
manifolds,
|
||||
island->manifoldArray.size(),
|
||||
constraintsPtr,
|
||||
island->constraintArray.size(),
|
||||
island->id
|
||||
);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
static int gNumIslands = 0;
|
||||
|
||||
void parallelIslandDispatch( btAlignedObjectArray<btSimulationIslandManagerMt::Island*>* islandsPtr, btSimulationIslandManagerMt::IslandCallback* callback )
|
||||
{
|
||||
ProfileHelper prof(Profiler::kRecordDispatchIslands);
|
||||
gNumIslands = islandsPtr->size();
|
||||
int grainSize = 1; // iterations per task
|
||||
UpdateIslandDispatcher dispatcher;
|
||||
dispatcher.islandsPtr = islandsPtr;
|
||||
dispatcher.callback = callback;
|
||||
btPushThreadsAreRunning();
|
||||
parallelFor( 0, islandsPtr->size(), grainSize, dispatcher );
|
||||
btPopThreadsAreRunning();
|
||||
}
|
||||
#endif //#if USE_PARALLEL_ISLAND_SOLVER
|
||||
|
||||
|
||||
void profileBeginCallback(btDynamicsWorld *world, btScalar timeStep)
|
||||
{
|
||||
gProfiler.begin(Profiler::kRecordInternalTimeStep);
|
||||
}
|
||||
|
||||
void profileEndCallback(btDynamicsWorld *world, btScalar timeStep)
|
||||
{
|
||||
gProfiler.end(Profiler::kRecordInternalTimeStep);
|
||||
}
|
||||
|
||||
///
|
||||
/// MyDiscreteDynamicsWorld
|
||||
///
|
||||
/// Should function exactly like btDiscreteDynamicsWorld.
|
||||
/// 3 methods that iterate over all of the rigidbodies can run in parallel:
|
||||
/// - predictUnconstraintMotion
|
||||
/// - integrateTransforms
|
||||
/// - createPredictiveContacts
|
||||
///
|
||||
ATTRIBUTE_ALIGNED16( class ) MyDiscreteDynamicsWorld : public btDiscreteDynamicsWorldMt
|
||||
{
|
||||
typedef btDiscreteDynamicsWorld ParentClass;
|
||||
|
||||
protected:
|
||||
#if USE_PARALLEL_PREDICT_UNCONSTRAINED_MOTION
|
||||
struct UpdaterUnconstrainedMotion
|
||||
{
|
||||
btScalar timeStep;
|
||||
btRigidBody** rigidBodies;
|
||||
|
||||
void forLoop( int iBegin, int iEnd ) const
|
||||
{
|
||||
for ( int i = iBegin; i < iEnd; ++i )
|
||||
{
|
||||
btRigidBody* body = rigidBodies[ i ];
|
||||
if ( !body->isStaticOrKinematicObject() )
|
||||
{
|
||||
//don't integrate/update velocities here, it happens in the constraint solver
|
||||
body->applyDamping( timeStep );
|
||||
body->predictIntegratedTransform( timeStep, body->getInterpolationWorldTransform() );
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
virtual void predictUnconstraintMotion( btScalar timeStep ) BT_OVERRIDE
|
||||
{
|
||||
ProfileHelper prof( Profiler::kRecordPredictUnconstrainedMotion );
|
||||
BT_PROFILE( "predictUnconstraintMotion" );
|
||||
int grainSize = 50; // num of iterations per task for TBB
|
||||
int bodyCount = m_nonStaticRigidBodies.size();
|
||||
UpdaterUnconstrainedMotion update;
|
||||
update.timeStep = timeStep;
|
||||
update.rigidBodies = bodyCount ? &m_nonStaticRigidBodies[ 0 ] : NULL;
|
||||
btPushThreadsAreRunning();
|
||||
parallelFor( 0, bodyCount, grainSize, update );
|
||||
btPopThreadsAreRunning();
|
||||
}
|
||||
#endif // #if USE_PARALLEL_PREDICT_UNCONSTRAINED_MOTION
|
||||
|
||||
#if USE_PARALLEL_CREATE_PREDICTIVE_CONTACTS
|
||||
struct UpdaterCreatePredictiveContacts
|
||||
{
|
||||
btScalar timeStep;
|
||||
btRigidBody** rigidBodies;
|
||||
MyDiscreteDynamicsWorld* world;
|
||||
|
||||
void forLoop( int iBegin, int iEnd ) const
|
||||
{
|
||||
world->createPredictiveContactsInternal( &rigidBodies[ iBegin ], iEnd - iBegin, timeStep );
|
||||
}
|
||||
};
|
||||
|
||||
virtual void createPredictiveContacts( btScalar timeStep )
|
||||
{
|
||||
ProfileHelper prof( Profiler::kRecordCreatePredictiveContacts );
|
||||
releasePredictiveContacts();
|
||||
int grainSize = 50; // num of iterations per task for TBB or OPENMP
|
||||
if ( int bodyCount = m_nonStaticRigidBodies.size() )
|
||||
{
|
||||
UpdaterCreatePredictiveContacts update;
|
||||
update.world = this;
|
||||
update.timeStep = timeStep;
|
||||
update.rigidBodies = &m_nonStaticRigidBodies[ 0 ];
|
||||
btPushThreadsAreRunning();
|
||||
parallelFor( 0, bodyCount, grainSize, update );
|
||||
btPopThreadsAreRunning();
|
||||
}
|
||||
}
|
||||
#endif // #if USE_PARALLEL_CREATE_PREDICTIVE_CONTACTS
|
||||
|
||||
#if USE_PARALLEL_INTEGRATE_TRANSFORMS
|
||||
struct UpdaterIntegrateTransforms
|
||||
{
|
||||
btScalar timeStep;
|
||||
btRigidBody** rigidBodies;
|
||||
MyDiscreteDynamicsWorld* world;
|
||||
|
||||
void forLoop( int iBegin, int iEnd ) const
|
||||
{
|
||||
world->integrateTransformsInternal( &rigidBodies[ iBegin ], iEnd - iBegin, timeStep );
|
||||
}
|
||||
};
|
||||
|
||||
virtual void integrateTransforms( btScalar timeStep ) BT_OVERRIDE
|
||||
{
|
||||
ProfileHelper prof( Profiler::kRecordIntegrateTransforms );
|
||||
BT_PROFILE( "integrateTransforms" );
|
||||
int grainSize = 50; // num of iterations per task for TBB or OPENMP
|
||||
if ( int bodyCount = m_nonStaticRigidBodies.size() )
|
||||
{
|
||||
UpdaterIntegrateTransforms update;
|
||||
update.world = this;
|
||||
update.timeStep = timeStep;
|
||||
update.rigidBodies = &m_nonStaticRigidBodies[ 0 ];
|
||||
btPushThreadsAreRunning();
|
||||
parallelFor( 0, bodyCount, grainSize, update );
|
||||
btPopThreadsAreRunning();
|
||||
}
|
||||
}
|
||||
#endif // #if USE_PARALLEL_INTEGRATE_TRANSFORMS
|
||||
|
||||
public:
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
MyDiscreteDynamicsWorld( btDispatcher* dispatcher,
|
||||
btBroadphaseInterface* pairCache,
|
||||
btConstraintSolver* constraintSolver,
|
||||
btCollisionConfiguration* collisionConfiguration
|
||||
) :
|
||||
btDiscreteDynamicsWorldMt( dispatcher, pairCache, constraintSolver, collisionConfiguration )
|
||||
{
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
static bool gMultithreadedWorld = false;
|
||||
static bool gDisplayProfileInfo = false;
|
||||
static btScalar gSliderNumThreads = 1.0f; // should be int
|
||||
|
||||
////////////////////////////////////
|
||||
CommonRigidBodyBase::CommonRigidBodyBase( struct GUIHelperInterface* helper )
|
||||
:m_broadphase( 0 ),
|
||||
m_dispatcher( 0 ),
|
||||
m_solver( 0 ),
|
||||
m_collisionConfiguration( 0 ),
|
||||
m_dynamicsWorld( 0 ),
|
||||
m_pickedBody( 0 ),
|
||||
m_pickedConstraint( 0 ),
|
||||
m_guiHelper( helper )
|
||||
{
|
||||
m_multithreadedWorld = false;
|
||||
m_multithreadCapable = false;
|
||||
gTaskMgr.init();
|
||||
}
|
||||
|
||||
CommonRigidBodyBase::~CommonRigidBodyBase()
|
||||
{
|
||||
gTaskMgr.shutdown();
|
||||
}
|
||||
|
||||
void boolPtrButtonCallback(int buttonId, bool buttonState, void* userPointer)
|
||||
{
|
||||
if (bool* val = static_cast<bool*>(userPointer))
|
||||
{
|
||||
*val = ! *val;
|
||||
}
|
||||
}
|
||||
|
||||
void apiSelectButtonCallback(int buttonId, bool buttonState, void* userPointer)
|
||||
{
|
||||
gTaskMgr.setApi(static_cast<TaskManager::Api>(buttonId));
|
||||
if (gTaskMgr.getApi()==TaskManager::apiNone)
|
||||
{
|
||||
gSliderNumThreads = 1.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSliderNumThreads = float(gTaskMgr.getNumThreads());
|
||||
}
|
||||
}
|
||||
|
||||
void setThreadCountCallback(float val)
|
||||
{
|
||||
if (gTaskMgr.getApi()==TaskManager::apiNone)
|
||||
{
|
||||
gSliderNumThreads = 1.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
gTaskMgr.setNumThreads( int( gSliderNumThreads ) );
|
||||
gSliderNumThreads = float(gTaskMgr.getNumThreads());
|
||||
}
|
||||
}
|
||||
|
||||
void CommonRigidBodyBase::createEmptyDynamicsWorld()
|
||||
{
|
||||
gNumIslands = 0;
|
||||
#if BT_THREADSAFE && (BT_USE_OPENMP || BT_USE_PPL || BT_USE_TBB)
|
||||
m_multithreadCapable = true;
|
||||
#endif
|
||||
if ( gMultithreadedWorld )
|
||||
{
|
||||
m_dispatcher = NULL;
|
||||
btDefaultCollisionConstructionInfo cci;
|
||||
cci.m_defaultMaxPersistentManifoldPoolSize = 80000;
|
||||
cci.m_defaultMaxCollisionAlgorithmPoolSize = 80000;
|
||||
m_collisionConfiguration = new btDefaultCollisionConfiguration( cci );
|
||||
|
||||
#if USE_PARALLEL_NARROWPHASE
|
||||
m_dispatcher = new MyCollisionDispatcher( m_collisionConfiguration );
|
||||
#else
|
||||
m_dispatcher = new btCollisionDispatcher( m_collisionConfiguration );
|
||||
#endif //USE_PARALLEL_NARROWPHASE
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
|
||||
#if USE_PARALLEL_ISLAND_SOLVER
|
||||
m_solver = new MyConstraintSolverPool( TaskManager::getMaxNumThreads() );
|
||||
#else
|
||||
m_solver = new btSequentialImpulseConstraintSolver();
|
||||
#endif //#if USE_PARALLEL_ISLAND_SOLVER
|
||||
btDiscreteDynamicsWorld* world = new MyDiscreteDynamicsWorld( m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration );
|
||||
m_dynamicsWorld = world;
|
||||
|
||||
#if USE_PARALLEL_ISLAND_SOLVER
|
||||
if ( btSimulationIslandManagerMt* islandMgr = dynamic_cast<btSimulationIslandManagerMt*>( world->getSimulationIslandManager() ) )
|
||||
{
|
||||
islandMgr->setIslandDispatchFunction( parallelIslandDispatch );
|
||||
m_multithreadedWorld = true;
|
||||
}
|
||||
#endif //#if USE_PARALLEL_ISLAND_SOLVER
|
||||
}
|
||||
else
|
||||
{
|
||||
// single threaded world
|
||||
m_multithreadedWorld = false;
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
//m_collisionConfiguration->setConvexConvexMultipointIterations();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher( m_collisionConfiguration );
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
|
||||
///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
|
||||
btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver;
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDiscreteDynamicsWorld( m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration );
|
||||
}
|
||||
m_dynamicsWorld->setInternalTickCallback( profileBeginCallback, NULL, true );
|
||||
m_dynamicsWorld->setInternalTickCallback( profileEndCallback, NULL, false );
|
||||
m_dynamicsWorld->setGravity( btVector3( 0, -10, 0 ) );
|
||||
createDefaultParameters();
|
||||
}
|
||||
|
||||
|
||||
void CommonRigidBodyBase::createDefaultParameters()
|
||||
{
|
||||
if (m_multithreadCapable)
|
||||
{
|
||||
// create a button to toggle multithreaded world
|
||||
ButtonParams button( "Multithreaded world enable", 0, true );
|
||||
button.m_userPointer = &gMultithreadedWorld;
|
||||
button.m_callback = boolPtrButtonCallback;
|
||||
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
||||
}
|
||||
{
|
||||
// create a button to toggle profile printing
|
||||
ButtonParams button( "Display profile timings", 0, true );
|
||||
button.m_userPointer = &gDisplayProfileInfo;
|
||||
button.m_callback = boolPtrButtonCallback;
|
||||
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
||||
}
|
||||
if (m_multithreadedWorld)
|
||||
{
|
||||
// create a button for each supported threading API
|
||||
for (int iApi = 0; iApi < TaskManager::apiCount; ++iApi)
|
||||
{
|
||||
TaskManager::Api api = static_cast<TaskManager::Api>(iApi);
|
||||
if (gTaskMgr.isSupported(api))
|
||||
{
|
||||
char str[1024];
|
||||
sprintf(str, "API %s", gTaskMgr.getApiName(api));
|
||||
ButtonParams button( str, iApi, false );
|
||||
button.m_callback = apiSelectButtonCallback;
|
||||
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
||||
}
|
||||
}
|
||||
{
|
||||
// create a slider to set the number of threads to use
|
||||
gSliderNumThreads = float(gTaskMgr.getNumThreads());
|
||||
SliderParams slider("Thread count", &gSliderNumThreads);
|
||||
slider.m_minVal = 1.0f;
|
||||
slider.m_maxVal = float(gTaskMgr.getMaxNumThreads()*2);
|
||||
slider.m_callback = setThreadCountCallback;
|
||||
slider.m_clampToNotches = false;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter( slider );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CommonRigidBodyBase::physicsDebugDraw(int debugFlags)
|
||||
{
|
||||
if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer())
|
||||
{
|
||||
m_dynamicsWorld->getDebugDrawer()->setDebugMode(debugFlags);
|
||||
m_dynamicsWorld->debugDrawWorld();
|
||||
}
|
||||
char msg[ 1024 ];
|
||||
int xCoord = 400;
|
||||
int yCoord = 30;
|
||||
int yStep = 30;
|
||||
if (m_multithreadCapable)
|
||||
{
|
||||
if ( m_multithreadedWorld != gMultithreadedWorld )
|
||||
{
|
||||
sprintf( msg, "restart example to begin in %s mode",
|
||||
gMultithreadedWorld ? "multithreaded" : "single threaded"
|
||||
);
|
||||
m_guiHelper->getAppInterface()->drawText( msg, 300, yCoord, 0.4f );
|
||||
yCoord += yStep;
|
||||
}
|
||||
}
|
||||
if (gDisplayProfileInfo)
|
||||
{
|
||||
if ( m_multithreadedWorld )
|
||||
{
|
||||
int numManifolds = m_dispatcher->getNumManifolds();
|
||||
int numContacts = 0;
|
||||
for ( int i = 0; i < numManifolds; ++i )
|
||||
{
|
||||
const btPersistentManifold* man = m_dispatcher->getManifoldByIndexInternal( i );
|
||||
numContacts += man->getNumContacts();
|
||||
}
|
||||
const char* mtApi = TaskManager::getApiName( gTaskMgr.getApi() );
|
||||
sprintf( msg, "islands=%d bodies=%d manifolds=%d contacts=%d [%s] threads=%d",
|
||||
gNumIslands,
|
||||
m_dynamicsWorld->getNumCollisionObjects(),
|
||||
numManifolds,
|
||||
numContacts,
|
||||
mtApi,
|
||||
gTaskMgr.getApi() == TaskManager::apiNone ? 1 : gTaskMgr.getNumThreads()
|
||||
);
|
||||
m_guiHelper->getAppInterface()->drawText( msg, 100, yCoord, 0.4f );
|
||||
yCoord += yStep;
|
||||
}
|
||||
|
||||
sprintf( msg, "internalSimStep %5.3f ms",
|
||||
gProfiler.getAverageTime( Profiler::kRecordInternalTimeStep )*0.001f
|
||||
);
|
||||
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
||||
yCoord += yStep;
|
||||
|
||||
if ( m_multithreadedWorld )
|
||||
{
|
||||
sprintf( msg,
|
||||
"DispatchCollisionPairs %5.3f ms",
|
||||
gProfiler.getAverageTime( Profiler::kRecordDispatchAllCollisionPairs )*0.001f
|
||||
);
|
||||
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
||||
yCoord += yStep;
|
||||
|
||||
sprintf( msg,
|
||||
"SolveAllIslands %5.3f ms",
|
||||
gProfiler.getAverageTime( Profiler::kRecordDispatchIslands )*0.001f
|
||||
);
|
||||
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
||||
yCoord += yStep;
|
||||
|
||||
sprintf( msg,
|
||||
"PredictUnconstrainedMotion %5.3f ms",
|
||||
gProfiler.getAverageTime( Profiler::kRecordPredictUnconstrainedMotion )*0.001f
|
||||
);
|
||||
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
||||
yCoord += yStep;
|
||||
|
||||
sprintf( msg,
|
||||
"CreatePredictiveContacts %5.3f ms",
|
||||
gProfiler.getAverageTime( Profiler::kRecordCreatePredictiveContacts )*0.001f
|
||||
);
|
||||
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
||||
yCoord += yStep;
|
||||
|
||||
sprintf( msg,
|
||||
"IntegrateTransforms %5.3f ms",
|
||||
gProfiler.getAverageTime( Profiler::kRecordIntegrateTransforms )*0.001f
|
||||
);
|
||||
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
||||
yCoord += yStep;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user