MultiThreaded Demo:

- fixing various race conditions throughout (usage of static vars, etc)
 - addition of a few lightweight mutexes (which are compiled out by default)
 - slight code rearrangement in discreteDynamicsWorld to facilitate multithreading
 - PoolAllocator::allocate() can now be called when pool is full without
     crashing (null pointer returned)
 - PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe
     (default is un-threadsafe)
 - CollisionDispatcher no longer checks if the pool allocator is full
     before calling allocate(), instead it just calls allocate() and
     checks if the return is null -- this avoids a race condition
 - SequentialImpulseConstraintSolver OPTIONALLY uses different logic in
     getOrInitSolverBody() to avoid a race condition with kinematic bodies
 - addition of 2 classes which together allow simulation islands to be run
   in parallel:
    - btSimulationIslandManagerMt
    - btDiscreteDynamicsWorldMt
 - MultiThreadedDemo example in the example browser demonstrating use of
   OpenMP, Microsoft PPL, and Intel TBB
 - use multithreading for other demos
 - benchmark demo: add parallel raycasting
This commit is contained in:
Lunkhound
2016-09-27 00:01:45 -07:00
parent f01389ded2
commit 1c3686ca51
48 changed files with 3168 additions and 197 deletions

View File

@@ -267,7 +267,6 @@ struct btDbvt
btAlignedObjectArray<sStkNN> m_stkStack;
mutable btAlignedObjectArray<const btDbvtNode*> m_rayTestStack;
// Methods
@@ -357,6 +356,7 @@ struct btDbvt
btScalar lambda_max,
const btVector3& aabbMin,
const btVector3& aabbMax,
btAlignedObjectArray<const btDbvtNode*>& stack,
DBVT_IPOLICY) const;
DBVT_PREFIX
@@ -1006,7 +1006,8 @@ inline void btDbvt::rayTestInternal( const btDbvtNode* root,
btScalar lambda_max,
const btVector3& aabbMin,
const btVector3& aabbMax,
DBVT_IPOLICY) const
btAlignedObjectArray<const btDbvtNode*>& stack,
DBVT_IPOLICY ) const
{
(void) rayTo;
DBVT_CHECKTYPE
@@ -1016,7 +1017,6 @@ inline void btDbvt::rayTestInternal( const btDbvtNode* root,
int depth=1;
int treshold=DOUBLE_STACKSIZE-2;
btAlignedObjectArray<const btDbvtNode*>& stack = m_rayTestStack;
stack.resize(DOUBLE_STACKSIZE);
stack[0]=root;
btVector3 bounds[2];

View File

@@ -16,6 +16,7 @@ subject to the following restrictions:
///btDbvtBroadphase implementation by Nathanael Presson
#include "btDbvtBroadphase.h"
#include "LinearMath/btThreads.h"
//
// Profiling
@@ -142,6 +143,11 @@ btDbvtBroadphase::btDbvtBroadphase(btOverlappingPairCache* paircache)
{
m_stageRoots[i]=0;
}
#if BT_THREADSAFE
m_rayTestStacks.resize(BT_MAX_THREAD_COUNT);
#else
m_rayTestStacks.resize(1);
#endif
#if DBVT_BP_PROFILE
clear(m_profiling);
#endif
@@ -227,6 +233,23 @@ struct BroadphaseRayTester : btDbvt::ICollide
void btDbvtBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax)
{
BroadphaseRayTester callback(rayCallback);
btAlignedObjectArray<const btDbvtNode*>* stack = &m_rayTestStacks[0];
#if BT_THREADSAFE
// for this function to be threadsafe, each thread must have a separate copy
// of this stack. This could be thread-local static to avoid dynamic allocations,
// instead of just a local.
int threadIndex = btGetCurrentThreadIndex();
btAlignedObjectArray<const btDbvtNode*> localStack;
if (threadIndex < m_rayTestStacks.size())
{
// use per-thread preallocated stack if possible to avoid dynamic allocations
stack = &m_rayTestStacks[threadIndex];
}
else
{
stack = &localStack;
}
#endif
m_sets[0].rayTestInternal( m_sets[0].m_root,
rayFrom,
@@ -236,6 +259,7 @@ void btDbvtBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo,
rayCallback.m_lambda_max,
aabbMin,
aabbMax,
*stack,
callback);
m_sets[1].rayTestInternal( m_sets[1].m_root,
@@ -246,6 +270,7 @@ void btDbvtBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo,
rayCallback.m_lambda_max,
aabbMin,
aabbMax,
*stack,
callback);
}

View File

@@ -87,6 +87,7 @@ struct btDbvtBroadphase : btBroadphaseInterface
bool m_releasepaircache; // Release pair cache on delete
bool m_deferedcollide; // Defere dynamic/static collision to collide call
bool m_needcleanup; // Need to run cleanup?
btAlignedObjectArray< btAlignedObjectArray<const btDbvtNode*> > m_rayTestStacks;
#if DBVT_BP_PROFILE
btClock m_clock;
struct {