MultiThreaded Demo:

- fixing various race conditions throughout (usage of static vars, etc)
 - addition of a few lightweight mutexes (which are compiled out by default)
 - slight code rearrangement in discreteDynamicsWorld to facilitate multithreading
 - PoolAllocator::allocate() can now be called when pool is full without
     crashing (null pointer returned)
 - PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe
     (default is un-threadsafe)
 - CollisionDispatcher no longer checks if the pool allocator is full
     before calling allocate(), instead it just calls allocate() and
     checks if the return is null -- this avoids a race condition
 - SequentialImpulseConstraintSolver OPTIONALLY uses different logic in
     getOrInitSolverBody() to avoid a race condition with kinematic bodies
 - addition of 2 classes which together allow simulation islands to be run
   in parallel:
    - btSimulationIslandManagerMt
    - btDiscreteDynamicsWorldMt
 - MultiThreadedDemo example in the example browser demonstrating use of
   OpenMP, Microsoft PPL, and Intel TBB
 - use multithreading for other demos
 - benchmark demo: add parallel raycasting
This commit is contained in:
Lunkhound
2016-09-27 00:01:45 -07:00
parent f01389ded2
commit 1c3686ca51
48 changed files with 3168 additions and 197 deletions

View File

@@ -215,12 +215,12 @@ void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
jointNodeArray.reserve(2*m_allConstraintPtrArray.size());
}
static btMatrixXu J3;
btMatrixXu& J3 = m_scratchJ3;
{
BT_PROFILE("J3.resize");
J3.resize(2*m,8);
}
static btMatrixXu JinvM3;
btMatrixXu& JinvM3 = m_scratchJInvM3;
{
BT_PROFILE("JinvM3.resize/setZero");
@@ -230,7 +230,7 @@ void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
}
int cur=0;
int rowOffset = 0;
static btAlignedObjectArray<int> ofs;
btAlignedObjectArray<int>& ofs = m_scratchOfs;
{
BT_PROFILE("ofs resize");
ofs.resize(0);
@@ -489,7 +489,7 @@ void btMLCPSolver::createMLCP(const btContactSolverInfo& infoGlobal)
}
}
static btMatrixXu Minv;
btMatrixXu& Minv = m_scratchMInv;
Minv.resize(6*numBodies,6*numBodies);
Minv.setZero();
for (int i=0;i<numBodies;i++)
@@ -506,7 +506,7 @@ void btMLCPSolver::createMLCP(const btContactSolverInfo& infoGlobal)
setElem(Minv,i*6+3+r,i*6+3+c,orgBody? orgBody->getInvInertiaTensorWorld()[r][c] : 0);
}
static btMatrixXu J;
btMatrixXu& J = m_scratchJ;
J.resize(numConstraintRows,6*numBodies);
J.setZero();
@@ -541,10 +541,10 @@ void btMLCPSolver::createMLCP(const btContactSolverInfo& infoGlobal)
}
}
static btMatrixXu J_transpose;
btMatrixXu& J_transpose = m_scratchJTranspose;
J_transpose= J.transpose();
static btMatrixXu tmp;
btMatrixXu& tmp = m_scratchTmp;
{
{