MultiThreaded Demo:
- fixing various race conditions throughout (usage of static vars, etc)
- addition of a few lightweight mutexes (which are compiled out by default)
- slight code rearrangement in discreteDynamicsWorld to facilitate multithreading
- PoolAllocator::allocate() can now be called when pool is full without
crashing (null pointer returned)
- PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe
(default is un-threadsafe)
- CollisionDispatcher no longer checks if the pool allocator is full
before calling allocate(), instead it just calls allocate() and
checks if the return is null -- this avoids a race condition
- SequentialImpulseConstraintSolver OPTIONALLY uses different logic in
getOrInitSolverBody() to avoid a race condition with kinematic bodies
- addition of 2 classes which together allow simulation islands to be run
in parallel:
- btSimulationIslandManagerMt
- btDiscreteDynamicsWorldMt
- MultiThreadedDemo example in the example browser demonstrating use of
OpenMP, Microsoft PPL, and Intel TBB
- use multithreading for other demos
- benchmark demo: add parallel raycasting
This commit is contained in:
@@ -215,12 +215,12 @@ void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
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jointNodeArray.reserve(2*m_allConstraintPtrArray.size());
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}
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static btMatrixXu J3;
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btMatrixXu& J3 = m_scratchJ3;
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{
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BT_PROFILE("J3.resize");
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J3.resize(2*m,8);
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}
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static btMatrixXu JinvM3;
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btMatrixXu& JinvM3 = m_scratchJInvM3;
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{
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BT_PROFILE("JinvM3.resize/setZero");
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@@ -230,7 +230,7 @@ void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
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}
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int cur=0;
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int rowOffset = 0;
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static btAlignedObjectArray<int> ofs;
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btAlignedObjectArray<int>& ofs = m_scratchOfs;
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{
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BT_PROFILE("ofs resize");
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ofs.resize(0);
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@@ -489,7 +489,7 @@ void btMLCPSolver::createMLCP(const btContactSolverInfo& infoGlobal)
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}
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}
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static btMatrixXu Minv;
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btMatrixXu& Minv = m_scratchMInv;
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Minv.resize(6*numBodies,6*numBodies);
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Minv.setZero();
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for (int i=0;i<numBodies;i++)
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@@ -506,7 +506,7 @@ void btMLCPSolver::createMLCP(const btContactSolverInfo& infoGlobal)
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setElem(Minv,i*6+3+r,i*6+3+c,orgBody? orgBody->getInvInertiaTensorWorld()[r][c] : 0);
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}
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static btMatrixXu J;
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btMatrixXu& J = m_scratchJ;
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J.resize(numConstraintRows,6*numBodies);
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J.setZero();
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@@ -541,10 +541,10 @@ void btMLCPSolver::createMLCP(const btContactSolverInfo& infoGlobal)
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}
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}
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static btMatrixXu J_transpose;
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btMatrixXu& J_transpose = m_scratchJTranspose;
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J_transpose= J.transpose();
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static btMatrixXu tmp;
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btMatrixXu& tmp = m_scratchTmp;
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{
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{
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