MultiThreaded Demo:
- fixing various race conditions throughout (usage of static vars, etc)
- addition of a few lightweight mutexes (which are compiled out by default)
- slight code rearrangement in discreteDynamicsWorld to facilitate multithreading
- PoolAllocator::allocate() can now be called when pool is full without
crashing (null pointer returned)
- PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe
(default is un-threadsafe)
- CollisionDispatcher no longer checks if the pool allocator is full
before calling allocate(), instead it just calls allocate() and
checks if the return is null -- this avoids a race condition
- SequentialImpulseConstraintSolver OPTIONALLY uses different logic in
getOrInitSolverBody() to avoid a race condition with kinematic bodies
- addition of 2 classes which together allow simulation islands to be run
in parallel:
- btSimulationIslandManagerMt
- btDiscreteDynamicsWorldMt
- MultiThreadedDemo example in the example browser demonstrating use of
OpenMP, Microsoft PPL, and Intel TBB
- use multithreading for other demos
- benchmark demo: add parallel raycasting
This commit is contained in:
@@ -18,6 +18,7 @@ subject to the following restrictions:
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#include "btScalar.h"
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#include "btAlignedAllocator.h"
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#include "btThreads.h"
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///The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamically allocating them separately.
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class btPoolAllocator
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@@ -27,6 +28,7 @@ class btPoolAllocator
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int m_freeCount;
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void* m_firstFree;
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unsigned char* m_pool;
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btSpinMutex m_mutex; // only used if BT_THREADSAFE
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public:
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@@ -71,11 +73,16 @@ public:
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{
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// release mode fix
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(void)size;
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btMutexLock(&m_mutex);
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btAssert(!size || size<=m_elemSize);
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btAssert(m_freeCount>0);
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//btAssert(m_freeCount>0); // should return null if all full
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void* result = m_firstFree;
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m_firstFree = *(void**)m_firstFree;
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--m_freeCount;
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if (NULL != m_firstFree)
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{
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m_firstFree = *(void**)m_firstFree;
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--m_freeCount;
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}
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btMutexUnlock(&m_mutex);
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return result;
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}
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@@ -95,9 +102,11 @@ public:
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if (ptr) {
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btAssert((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize);
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btMutexLock(&m_mutex);
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*(void**)ptr = m_firstFree;
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m_firstFree = ptr;
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++m_freeCount;
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btMutexUnlock(&m_mutex);
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}
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}
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