MultiThreaded Demo:
- fixing various race conditions throughout (usage of static vars, etc)
- addition of a few lightweight mutexes (which are compiled out by default)
- slight code rearrangement in discreteDynamicsWorld to facilitate multithreading
- PoolAllocator::allocate() can now be called when pool is full without
crashing (null pointer returned)
- PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe
(default is un-threadsafe)
- CollisionDispatcher no longer checks if the pool allocator is full
before calling allocate(), instead it just calls allocate() and
checks if the return is null -- this avoids a race condition
- SequentialImpulseConstraintSolver OPTIONALLY uses different logic in
getOrInitSolverBody() to avoid a race condition with kinematic bodies
- addition of 2 classes which together allow simulation islands to be run
in parallel:
- btSimulationIslandManagerMt
- btDiscreteDynamicsWorldMt
- MultiThreadedDemo example in the example browser demonstrating use of
OpenMP, Microsoft PPL, and Intel TBB
- use multithreading for other demos
- benchmark demo: add parallel raycasting
This commit is contained in:
@@ -16,6 +16,9 @@
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#include "btQuickprof.h"
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#if BT_THREADSAFE
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#include "btThreads.h"
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#endif //#if BT_THREADSAFE
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#ifdef __CELLOS_LV2__
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@@ -455,6 +458,14 @@ unsigned long int CProfileManager::ResetTime = 0;
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*=============================================================================================*/
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void CProfileManager::Start_Profile( const char * name )
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{
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#if BT_THREADSAFE
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// profile system is not designed for profiling multiple threads
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// disable collection on all but the main thread
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if ( !btIsMainThread() )
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{
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return;
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}
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#endif //#if BT_THREADSAFE
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if (name != CurrentNode->Get_Name()) {
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CurrentNode = CurrentNode->Get_Sub_Node( name );
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}
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@@ -468,6 +479,14 @@ void CProfileManager::Start_Profile( const char * name )
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*=============================================================================================*/
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void CProfileManager::Stop_Profile( void )
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{
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#if BT_THREADSAFE
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// profile system is not designed for profiling multiple threads
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// disable collection on all but the main thread
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if ( !btIsMainThread() )
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{
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return;
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}
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#endif //#if BT_THREADSAFE
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// Return will indicate whether we should back up to our parent (we may
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// be profiling a recursive function)
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if (CurrentNode->Return()) {
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