MultiThreaded Demo:

- fixing various race conditions throughout (usage of static vars, etc)
 - addition of a few lightweight mutexes (which are compiled out by default)
 - slight code rearrangement in discreteDynamicsWorld to facilitate multithreading
 - PoolAllocator::allocate() can now be called when pool is full without
     crashing (null pointer returned)
 - PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe
     (default is un-threadsafe)
 - CollisionDispatcher no longer checks if the pool allocator is full
     before calling allocate(), instead it just calls allocate() and
     checks if the return is null -- this avoids a race condition
 - SequentialImpulseConstraintSolver OPTIONALLY uses different logic in
     getOrInitSolverBody() to avoid a race condition with kinematic bodies
 - addition of 2 classes which together allow simulation islands to be run
   in parallel:
    - btSimulationIslandManagerMt
    - btDiscreteDynamicsWorldMt
 - MultiThreadedDemo example in the example browser demonstrating use of
   OpenMP, Microsoft PPL, and Intel TBB
 - use multithreading for other demos
 - benchmark demo: add parallel raycasting
This commit is contained in:
Lunkhound
2016-09-27 00:01:45 -07:00
parent f01389ded2
commit 1c3686ca51
48 changed files with 3168 additions and 197 deletions

View File

@@ -16,6 +16,9 @@
#include "btQuickprof.h"
#if BT_THREADSAFE
#include "btThreads.h"
#endif //#if BT_THREADSAFE
#ifdef __CELLOS_LV2__
@@ -455,6 +458,14 @@ unsigned long int CProfileManager::ResetTime = 0;
*=============================================================================================*/
void CProfileManager::Start_Profile( const char * name )
{
#if BT_THREADSAFE
// profile system is not designed for profiling multiple threads
// disable collection on all but the main thread
if ( !btIsMainThread() )
{
return;
}
#endif //#if BT_THREADSAFE
if (name != CurrentNode->Get_Name()) {
CurrentNode = CurrentNode->Get_Sub_Node( name );
}
@@ -468,6 +479,14 @@ void CProfileManager::Start_Profile( const char * name )
*=============================================================================================*/
void CProfileManager::Stop_Profile( void )
{
#if BT_THREADSAFE
// profile system is not designed for profiling multiple threads
// disable collection on all but the main thread
if ( !btIsMainThread() )
{
return;
}
#endif //#if BT_THREADSAFE
// Return will indicate whether we should back up to our parent (we may
// be profiling a recursive function)
if (CurrentNode->Return()) {