Removed empty constructors for constraints, I don't recall why we added them (possibly SPU) but if we really need them we have to revert this.
Moved static fixed body into a static function 'getFixedBody' to avoid issues when embedding Bullet in C#/CLI managed code.
This commit is contained in:
@@ -36,11 +36,6 @@ SIMD_FORCE_INLINE btScalar computeAngularImpulseDenominator(const btVector3& axi
|
||||
}
|
||||
|
||||
|
||||
btConeTwistConstraint::btConeTwistConstraint()
|
||||
:btTypedConstraint(CONETWIST_CONSTRAINT_TYPE),
|
||||
m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,
|
||||
|
||||
Reference in New Issue
Block a user