Removed empty constructors for constraints, I don't recall why we added them (possibly SPU) but if we really need them we have to revert this.
Moved static fixed body into a static function 'getFixedBody' to avoid issues when embedding Bullet in C#/CLI managed code.
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@@ -351,8 +351,7 @@ public:
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btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
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btGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
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btGeneric6DofConstraint();
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//! Calcs global transform of the offsets
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/*!
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Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies.
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