Removed empty constructors for constraints, I don't recall why we added them (possibly SPU) but if we really need them we have to revert this.

Moved static fixed body into a static function 'getFixedBody' to avoid issues when embedding Bullet in C#/CLI managed code.
This commit is contained in:
erwin.coumans
2010-02-03 23:02:33 +00:00
parent d58081ce37
commit 1cd52f3d11
14 changed files with 19 additions and 71 deletions

View File

@@ -30,16 +30,7 @@ subject to the following restrictions:
#ifndef __SPU__
btHingeConstraint::btHingeConstraint()
: btTypedConstraint (HINGE_CONSTRAINT_TYPE),
m_enableAngularMotor(false),
m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),
m_flags(0),
m_useReferenceFrameA(false)
{
m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}