Removed empty constructors for constraints, I don't recall why we added them (possibly SPU) but if we really need them we have to revert this.
Moved static fixed body into a static function 'getFixedBody' to avoid issues when embedding Bullet in C#/CLI managed code.
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@@ -98,7 +98,6 @@ public:
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btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA = false);
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btHingeConstraint();
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virtual void buildJacobian();
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